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总时数 0.3 小时 (评测时 0.3 小时)
抢先体验版本评测
Instructions unclear - got wiener stuck in mutant.

10/10, buy this game.
发布于 2014 年 10 月 25 日。 最后编辑于 2014 年 10 月 25 日。
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有 3 人觉得这篇评测有价值
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总时数 146.8 小时 (评测时 41.0 小时)
抢先体验版本评测
Blew a guy in half but his legs were still standing.

20/10
发布于 2014 年 6 月 24 日。
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总时数 219.7 小时 (评测时 9.2 小时)
I was (still am) a huge fan of ARMA 2. When I saw that ARMA 3's campaign was finished, -and- it was on sale, I scooped that dirty thing right up.

I tweaked my graphics settings to preference, and fired up the first mission. Instantly, I knew we'd have a fantastic relationship, ARMA 3 and I. She would keep my attentions with well-crafted missions, glorious scenery, and vehicles and weapons that look and feel fun to use. Meanwhile, I would continue the beloved tradition of getting shot in the everything. First mission goes off without a hitch. In fact, A3 feels like it runs even better than A2, despite the myriad improvements in graphics and gameplay systems. It felt -just- challenging enough, without being too hard to enjoy or too easy to be interesting. There were long periods full of much running and dialogue, and short but intense firefights. My fireteam partner and I head for a small forest, and the first mission is over. Well done. But I haven't been shot in the face yet, and I've already finished the first mission. I am becoming rather full of myself.

Second mission starts. 5 minutes in, my fireteam partner steps on a landmine and bungs himself up. I'm alone, have to reach another group nearby. Leaving the forest, I get shot in the face and die. Touche, ARMA 3. Touche.

Reload. I go around the area that presented a clear shot-in-the-face risk to me, and spot the AAF patrol about 200 yards away that must have killed me. Manage to pop one of them as they walk along the top of a ridge. Start moving to get away... *THUMP THUMP THUMP* *Dead*. I have recieved a .50 Cal to the all over.

Reload. Head completely opposite both patrols, come up and around. I come up to the top of the ridge and start to sprint across the open road... About 50 yards behind an AAF section and another vehicle mounted .50 cal. I manage to kill one guy by shooting him in his brainhead, then dead.

Reload. Go along the same route as the second time, but then move closer to the middle between the patrol that killed me the first time, and the vehicle mounted .50 that got me the second. Patrol spots me, but they're still about 150-200 yards out, and I had them marked the whole time. Pop one guy off right as he stops to aim, then book it like a chimp on speed. Just running between cover while shots from somewhere - I don't know - are luckily managing to hit everywhere -around- me. Get probably 300 metres from the rendezvous point, and a single conniving AAF soldier pops up from behind a shrub.
I'll say it. I screamed like a little prepubescent girl, and just lit him up. This was not "24 year old grown man" terrified scream. This was the "I think I may have browned my trou" kind of terrified scream. The kind you reserve for anything typically tagged with "NOPENOPENOPENOPENOPE". A legitimate high-pitched squeal, followed by *BANGBANGBANGBANGBANGBANG*


And then I couldn't stop laughing. For about 3 minutes. I thought I was going to puke, and then die from passing out in it.

Moral of the story: Buy this game, and experience the joys of ruthless failure.

10/10 WOULD GET SHOT IN THE FACE AGAIN
发布于 2014 年 6 月 5 日。
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总时数 62.6 小时 (评测时 12.6 小时)
Managed to burn down a city made of stone buildings.

10/10 BEST GAME EVER.
发布于 2014 年 3 月 24 日。
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总时数 11.8 小时 (评测时 11.4 小时)
Just bought the game, REALLY enjoy it. Hopefully releasing onto PC means that you'll be supporting mods and adding more content for PC users. That said, as glad as I am that I bought it, it looks like it'll dry out pretty quick in the current state. Even starting with small things like expanding the marketplace content would go a long way. There aren't that many guns, and once you unlock all the weapons there's not much motivation to keep playing missions for the mission credits to buy things for your squads. As well, things like Multiplayer, a Level/Mission Editor and custom Campaign planner, Workshop Support, to name a few things, would all be very welcome additions. And probably necessary ones, before too long.

Otherwise, this is a solid foundation from which to work. Definitely worth the $10.00 I spent on the sale price, though I wouldn't recommend paying the full tab for it. Not -yet-, anyway.

Also, just on the side, please fix the CADPAT pattern. It looks more like AOR2 than CADPAT TW. I have my set hanging in the closet right next to me and there are none of those big off-white splotches you guys have textured it with.
发布于 2014 年 3 月 24 日。 最后编辑于 2014 年 3 月 24 日。
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