Atlas
Joseph DeRhodes
Hamilton, Ohio, United States
I need TP, for my bunghole!
I need TP, for my bunghole!
当前离线
截图展柜
Uhh... Beavis, what are you doing? Huhhuhh-huhuh..huhuhh....
最喜爱的游戏
383
已游戏的小时数
23
已达成的成就数
AM IN THE PM, FM
AM In the PM, FM is 24/2 times 15
评测展柜
已运行 383 小时
Despite BONELAB being a VR game, it has quite frankly changed my life; modding is my main hobby and has led me down a path of a gamedev career that I would have NEVER thought about before. The game itself is great, it sets out to do what it intends; a VR title centered around modding and a campaign to demonstrate the capabilities of the 1Marrow interaction engine. Each "patch" contains improvements to Marrow, and incremental improvements to the campaign. Don't think of BONELAB as a campaign with modding support tacked on; this is a VR modding platform, driven by 1Marrow, demonstrated in the campaign.

The raw value a user gets out of this game should not be determined by the campaign, which many perceive as too short. Rather, it should be determined by the value from mods, and the campaign as a side value. The MarrowSDK is still relatively basic, at the writing of this review we still only have official support for levels and avatars. However, the advent of the community contributed to and created by, Extended SDK, allows for spawnables and complex mods in general to be made. People say that the MarrowSDK is "holding back the mods", however most modders utilize the Extended SDK, making this "limit" people say is hindering the game, not be an issue.

As a modder myself, I am FULLY satisfied the the game as a whole, the SDK and Extended SDK capabilities, and community. I have NEVER had to limit my scope of a project because of a limitation; I've been able to accomplish what I set out to make, could be a map, gun, avatar with abilities, etc. The strongest aspect of BONELAB mod creation and development is the community; a strong, resourceful, and inviting community willing to embrace and help create. Starting in late 2022, I've amassed over 1.2 million downloads across all my mods. If that doesn't show the success and value people hold of this title, then I don't know what does. If you think this game is "dead" and people don't care about it anymore; you are greatly mistaken; just take a look at the download count of some of the most downloaded mods.

Purchase this game if you value the hard work of modders, the fun of mods and a campaign, and the hard work Stress Level Zero and their dedicated team have put into Marrow. To date, it is the has the most sophisticated VR player rig in any VR title so far; and with indirect progress being made towards future titles via Marrow being the backend of them, it will only, and always get better from here.
最新动态
总时数 5,857 小时
最后运行日期:5 月 6 日
总时数 383 小时
最后运行日期:5 月 5 日
总时数 14.6 小时
最后运行日期:5 月 5 日
4 月 27 日 下午 8:13 
Wiw
4 月 26 日 上午 12:10 
6,000 hours hit in SteamVR
2 月 25 日 上午 3:50 
:smuganime:
2025 年 12 月 3 日 下午 3:24 
-rep this guy is a total chud all he does is mod Bonelab and slap his belly
2025 年 10 月 2 日 上午 8:49 
5,000 hours hit in SteamVR
2025 年 9 月 12 日 下午 7:59 
♥♥♥♥ you