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过去 2 周 7.6 小时 / 总时数 2,897.7 小时 (评测时 109.4 小时)
发布于:2019 年 5 月 25 日 下午 3:38

A procedural metroidvania done right, A Robot Named Fight has been my addiction. I've been making sure to beat it once or twice a day. I love this game and highly recommend it.

While other games attempting to mimic this type of exploration have fallen into a trap of showing their entire hand in one long go, A Robot Named Fight remains extremely replayable. Sessions last roughly 2 hours for thorough players not speed-running to one of the endings. There's a save if that's still too long. Meanwhile, key items have variants so the basic tools may change each run. For instance, a mobility upgrade could involve either a high jump, a double jump, a jet pack, or maybe even an adorable trampoline dog that fights nearby enemies and changes costumes with you but also makes you struggle to avoid stepping on it unintentionally and launching into spikes.

A Robot Named Fight is also a rogue-like rather than an RPG hiding inside a metagame. Unlocks might gift a random item at the start of a run, but play involves permadeath with no permanent cross-session upgrade nonsense. This game can be beaten on the first try rather than forcing a grind in the pursuit of later fun.

As of this review, the Big Wet area/bosses could probably use some balance tweaks and there's some quality of life issues like weapon selection that could stand to be ironed out. However, these are all relatively minor and updates are still coming. The game was a bargain even before I ventured into the beta version and I'm confident in it's value now that it's released.
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ACWraith 2023 年 12 月 31 日 上午 11:28 
@Terron I'm glad you like it! :)

As you can perhaps tell by my playtime, A Robot Named Fight is still in my regular rotation. I find it great for playing in a corner while while watching a video stream. It's my desert island game.
Terron 2023 年 12 月 31 日 上午 12:43 
Just bought this on switch recently. Went for that awesome looking physical edition because reading your review and watching a brief bit of gameplay I was absolutely sold. Loving it. My favorite roguelite so far. Love metroidvanias and super metroid in particular so the idea of playing a kind of pseudo infinite super metroid with tons of cool powerups and never being sure exactly whats coming is so awesome. Phenomenal Job on this game.I actually beat it (as in.....saw the credits for first time lol) on my 4th or 5th playthrough but I cant stop playing. Looking forward to seeing more bosses and powerups. I only unlocked like 20 so far. TY for great informative review.
Shalom 2021 年 6 月 17 日 上午 1:27 
Nice to know that! I'll definitely take a look, thanks again!
ACWraith 2021 年 6 月 17 日 上午 12:15 
I'm glad I could help! That's the same attribute which has made me appreciate this game as I continue to find others lacking. I want my fun during the play part of the loop!

If you run into trouble, find the shrine formulas online. Each god has a magic number which is the multiple of scrap they want. There are defined reward pools which are small enough to weigh things in your favor once you know what to look for. :)
Shalom 2021 年 6 月 16 日 下午 10:33 
Thanks a lot for this review. I have this game sitting on my library for ages, but for some reason never cared to give it a try.

To be honest, I thought it was another "regular" roguelite where the game treats you in an unfair manner, where run #1 is impossible to beat. What caught my eye on your review (aside from the great characteristics you described) is this:

" This game can be beaten on the first try rather than forcing a grind in the pursuit of later fun."

Even though I'm pretty sure it is hard to beat it on 1st try, knowing that I don't have to die 85 times to get a better character that will mash through the game makes me willing to play.

Thanks again!