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所有讨论 > General Discussion > 主题详情
N4MOR 2014 年 3 月 12 日 下午 4:19
We need sound engineers, level designers, and coders that can work in Source!
Check out my discussion, "Zero Gravity First - Person Shooter"! We already have a wonderful team of seven people (Including me!), but we're in dire need of a sound engineer, more level designers, and coders in Source!
Thanks, Roman
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正在显示第 1 - 15 条,共 66 条留言
Habofro 2014 年 3 月 12 日 下午 4:24 
I know a good level designer that know how to use source:
http://psteamcommunity.yuanyoumao.com/profiles/76561197997771760/
N4MOR 2014 年 3 月 12 日 下午 4:30 
Thanks!
N4MOR 2014 年 3 月 12 日 下午 4:30 
Are they in Pipeline by any chance?
.ExEcute 2014 年 3 月 12 日 下午 4:32 
Yeah they are
Het 2014 年 3 月 12 日 下午 5:28 
hey just message me later in a i am a bit experianced in source engine by level desgining
N4MOR 2014 年 3 月 13 日 下午 2:32 
Okay! Sure!
N4MOR 2014 年 3 月 13 日 下午 2:32 
I appreciate it!
Fourier 2014 年 3 月 23 日 下午 9:01 
I have plenty of experience with synthesizers; I could perhaps provide some sound assets. What's the general theme of the game?
N4MOR 2014 年 3 月 27 日 下午 5:32 
It's a futuristic/dystopian fps that's in zero gravity. It's going to have an art style similar to the Borderlands games. I think we're looking for some kind of electronic theme for the music, so we would apperciate your help!
Fourier 2014 年 3 月 30 日 上午 7:49 
Huh, I was thinking about this as more of a minimalistic physics/mechanics-based game; sort of like Osmos, propeling youself by shooting. I think the whole Borderland asthetic might look a little cheesy if you don't have a bunch of modelers/texture artists dedicated to it.

In my experience, indie games that try to emulate AAA titles just don't measure up. They've got 100s(thousands?) of full time employees, and indie devs just have a few people; so you just end up with something that looks bad. Just my 2c.

If you're not talking about making borderlands in space, disregard everything I just said. The whole cel-shaded and angular asthetic tottaly could work, especially if you're going balls deep on it and just making it look insane.

Anyways, I definitely can produce some sparse and bleak soundscapes a la Mass Effect for background ambience. For the gun sounds, are you thinking of more lasery retro sounds, or a more contemporary asthetic? And as far as theme/menu songs, are you thinking more along the lines of dance music or film music?

-JJ
N4MOR 2014 年 3 月 30 日 上午 10:09 
Yeah, we're not trying to make Borderlands in space. We're just using a more of a stylistuc art style. I would appreciate it if you could do some soundscapes for the space. Depending weapon - wise, we would want to do more of a contemporary asthetic. Depedning on some weapons, we might need some laser sounds. I know for the music, in the war - zones and such, it would be a more electronic/dubstep influence. For menu music, I think maybe like a film score migh be good. I appreciate it!
-Roman
Fourier 2014 年 3 月 30 日 上午 10:15 
Ah, OK. I don't have a ton of background in dubstep(at least the brostep/skrillex stuff); would more downtempo music work? Most of my work is influenced more by jazz and gospel, so it's more of a somber-type vibe. But you're going for a bleak sort of dystopian vibe, yes?
Fourier 2014 年 3 月 30 日 上午 10:15 
Oh, and I forgot to add, I'll link you to a dropbox with some preliminary FX/atmos later today or early tommorow.
N4MOR 2014 年 3 月 30 日 上午 10:21 
Okay, sure! Right now, we're decinding on five maps right now, and two of those would be in the ruined/dystopian Earth, so I think kind of like a downtempo would be perfect!
-Roman
Fourier 2014 年 4 月 4 日 下午 12:49 
Hey sorry, I tottaly forgot about this. Here's a link to some short loops for main menu music, which style is closer to what you're thinking of. There's also a rough machine gun FX that I threw together, and a wind atmospheric effect, is any of this at all up to par?

https://soundcloud.com/op-s
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所有讨论 > General Discussion > 主题详情