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-Executed from a cfg file in admin menu - server commands - exec cfg
-Increases "wandering" zombies, increases draw limit
-Zombies target you as soon as you are in line of sight, run faster
-Specials are more rare and stronger
-Friendly Fire is realistic (any direct hit bullets will incap)
-Item spawns are less spread out, and smaller spawns
-Rescue closets are farther away from dead body
-Hordes vary in size and are constantly being sent at survivors
-Pills are no longer converted to medkits, only static kits in maps
-Zombies have more health (2.5x, server default is 2x)
-Zombies have a higher chance to fight with one another
Basically this gives the game a feeling of (insert zombie movie here), I am Legend, 28 days later, whatever your preference. Zombies are fast, brutal, and plentiful. Items are realistically scarce, and ff is painful. Brutal. Enjoy!
I'll probably be available most nights this weekend.
5 day long weekend (for me anyway) = Server update time!
Redid human director mode, again. It is now a whole gameplay mode in server commands of admin menu. This disables all the directors components, but does not turn it off, so the human director can be completely manipulated it at will, without the ai spawning tanks, witches, or specials. The only thing the ai does is spawn wandering infected, and even then the human director can now manipulate the wandering population (add/subtract zombies).
Also a "high gore mode" has been added. This is a visual upgrade and does not effect gameplay at all, other than slightly grossing you out... I wanted to add more blood, but unfortunently that would not be toggleable (I can reload the plugin if requested) however, high gore mode will increase the chance of a zombies limbs flying off, so you get to see the lovely bone stick out of the zombies legs and/or arms. Headshots do not cause gibs, as the head explodes....