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SNukers Den SNDen
STEAM 组
SNukers Den SNDen
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2013 年 1 月 3 日
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Nukers Den

Supernuker's ARMA 2 group to make communcation with group members eaiser.
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近期公告
Mission Updates (March 7th, 2013)
  • Assault Vidora
    • Delete several enemy fire teams outside the objective areas to lower the difficulty
  • Lingor Landing
    • Add a small chance for an enemy MANPAD team to spawn.
  • Recover M88
    • Reduce total number of possible enemy technicals in area south of the search zone by 3.
    • Lower spawn chance of all the technicals inside the search area by 25% (Varied from 50% to 100% previously)
    • Add one additional possible enemy fire team in place of one of the deleted technical.
  • Russian Attack on Olsha
    • Convert from 2x6 Fireteams to 3x4 FireTeams
  • Russian Border Push
    • Convert to new mechanized squad setup.
    • Add another truck with infantry that goes north from the Lopoatino
    • Added chance of armored vehicles setting up north of Lopatino with other groups.
    • Add a 2nd possible starting location for enemy armor.

Framework Updates (March 1st, 2013)
  • Added strength icons to the enemy position markers. (This one was actually added a few weeks ago)
    • Since the exact size of enemy elements are randomized, these are based the average mean.
  • Force some ASR AI features off for all players. (Please provide feedback if this makes the AI easier to control)
  • Medkits will now fully heal when used (Before it left a little bit of damage unless you healed at a med facility)
  • New Squad Setup with goal of spreading out the AI more, but still allowing only 4 players to control all the AI reasonably if needed.
    • Infantry missions without attachments have been split to 3x 4 man Fire Teams instead of 4 x 6 Fire Teams.
    • Motorized Infantry missions without attachments will also become 3x 4 man Fire Teams with one vehicle per team (and one for squad actual) if possible.
    • Mechanized Infantry Squads have undergone the most changes
      • There will now only be 2x 4 Man Fire Teams with one armored vehicle per fire team. Each vehicle will have its own separate crew element.
      • If the crew element doesn't have any humans it will auto merge into the Fire Team group before the squad group.
      • The squad actual element may or may not get a vehicle for their own, and instead may have to ride in one of the fire team ones.
      • In a nutshell, this is an attempt to make the armored vehicles in mechanized missions stand out as more important, both in usefulness as a base of fire, and in importance to protect.
    • Any missions with attachments will remain with the 2x 6 man FireTeams setup.
    • Only two missions currently reflect these changes: Three B Assault, and Take Devil's Castle. Feedback is welcome before this idea/change is rolled out to other missions.
  • Three B Assault
    • Update to new mechanized infantry setup.
    • Exchange BTR-60BPs to BTR-70s
  • Devil's Castle
    • Change to 3x 4 Man Fire Teams.
    • Adjust possible starting positions of enemy ai teams slightly
    • Move the strength marker for one of the enemy ai teams next to its southern-most possible spawn point.
  • Recover M88
    • Disabled debug logging.
    • Civilian vehicles will no longer spawn items (smoke grenades) inside any vehicles.
  • Script Changes
    • Some minor optimizations to the load out system.
    • AI Auto Merge Script
      • Fix bug where the script would sometimes try to merge teams that were dead, resulting in some strange things happening...
      • Script now waits twice as long before auto merging groups if no human players are found in it

As always, comments and feedback are more than welcome.

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2013 年 1 月 3 日