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Resolve´d resolve´d
STEAM 组
Resolve´d resolve´d
0
游戏中
1
在线
成立于
2019 年 10 月 20 日
语言
英语
国家/地区
United States 
关于 Resolve´d

LBY>All

void LBYResolver()
{
float movinglby[64];
float lbytomovinglbydelta[64];
bool onground = player->m_fFlags() & FL_ONGROUND;
lbytomovinglbydelta[player->GetIndex()] = player->GetLowerBodyYaw() - lbytomovinglbydelta[player->GetIndex()];

if (player->m_VecVelocity().Length2D() > 6 && player->m_VecVelocity().Length2D() < 42) {
player->GetEyeAngles().y = player->GetLowerBodyYaw() + 180;
}
else if (player->m_VecVelocity().Length2D() < 6 || player->m_VecVelocity().Length2D() > 42) {
player->GetEyeAngles().y = player->GetLowerBodyYaw();
movinglby[player->GetIndex()] = player->GetLowerBodyYaw();
}
else if (lbytomovinglbydelta[player->GetIndex()] > 50 && lbytomovinglbydelta[player->GetIndex()] < -50) {
player->getEyeAngles().y = movinglby[player->GetIndex()];
}
else
player->GetEyeAngles().y = player->GetLowerBodyYaw();}
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成立于
2019 年 10 月 20 日
语言
英语
国家/地区
United States