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Puzzle Lovers puzzlelovers
STEAM 组
Puzzle Lovers puzzlelovers
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关于 Puzzle Lovers

Welcome to Puzzle Lovers! - Play Hard. Think Harder.

Puzzle Lovers is for people who enjoy working through games that rely less on reflexes, and more on using your cerebral cortex. It's a place to share game recommendations and offer different, creative solutions. From 1st-person puzzlers to point & click adventures, nonograms to sokoban, word games to number games, etc. It's all welcome here.

Thanks for dropping by, look around and join if you like what you see. Here are some of the things we can offer.


Friendly discussions on the forum
- New to the group? Introduce yourself!
- Tell us what you've been playing, puzzler or otherwise.
- Open a thread for your favorite puzzle game.
- Ask for help if you get stuck.
- Post your puzzle-related creations in the Community Corner.

Brainrack, our weekly newsletter
- Posted every Monday as an announcement
- New and upcoming releases on Steam, and other game news
- Giveaways, deals and bundles
- Spotlight on lesser-known or forgotten games
- Community Corner pick
- Check out the newsletter archives

Giveaways
We have giveaways every week and for occasional special events. Details and links are in the current issue of the newsletter.

Our curator page
Follow us for recommendations on hundreds of titles, usually with detailed reviews, and browse our 60+ lists for various themes.

We're advocates for both puzzle gamers and puzzle game devs. In our reviews, we try to provide an objective assessment (to the extent possible) about the current state of a game. At the same time, we also try to make games better by offering feedback. Sometimes our curators are even credited in the game credits. However, we never receive compensation for our reviews or feedback.

For developers and publishers
We, the curators, are a team of experienced players, developers and QA specialists, who have enjoyed games for many decades. We want to help both developers have a more successful launch, and players have better games to enjoy, so we're offering, for free, to playtest and provide feedback.

If you just want to promote your game to our group members, feel free to open a thread on the forum to facilitate discussion and gather feedback, and improve your games with our Basic Functionality and Accessibility Guide.

Thanks for your attention, enjoy your stay!
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近期公告
Brainrack, Issue #357 (March 18, 2026)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game, and other stuff.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, join the No Clue Discord server[discord.gg], check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then, here's the changelog. And don't forget our many lists based on themes and subgenres.

New Curatees with Full Reviews:


New Curatees with Mini-Reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaways: Solitar: Retro Picks and Vacation Adventures: Park Ranger 17 Collectors Edition
The giveaways are on SteamGifts, but no need to create an account, just visit the site and log in through Steam. Good luck!

Both Solitar: Retro Picks[www.steamgifts.com] and Vacation Adventures: Park Ranger 17 Collectors Edition[www.steamgifts.com] are available only for our group members, courtesy of the developers.

New and Upcoming Releases on Steam

https://psteamproxy.yuanyoumao.com/app/3729890/Bobos_Big_Tower/

Explore dungeons, killing all kinds of monsters, collecting coins, buying power-ups, unlocking new characters, and new game modifiers. Combat is all about parity; you must carefully position yourself so that enemies don't hit first, using pot breaking as a useful skip-one-move action to get enemies in the right spot. Different characters and modifiers drastically change the game; for example, one character cannot buy weapons, and one modifier turns it into a single hit death, but also all enemies take a single hit to kill. A fun puzzle-roguelike with lots of replayability.

https://psteamproxy.yuanyoumao.com/app/4042850/Colorboration/

A pathfinding game with multiple avatars of different colors, which can only move on tiles of their own color. To move across different colors, they can go into boxes of their own color and hitch a ride when another avatar pushes that box. So, the goal is to carefully plan each one’s path through the levels, taking turns in helping each other and making their own way to their goals. It’s very clever, I like it.

https://psteamproxy.yuanyoumao.com/app/3834850/Enough/

You play as a little demon who’s tired of the same old boring life in hell and is trying to get back into heaven for a change. You’ll solve small Sokoban-style puzzles filled not only with pushable boxes, but also with characters you can talk to. The dialogue is very detailed, with dozens of lines for each character, and there’s often more than one character in each room. Fortunately, almost all of the dialogue is optional: you can ignore everyone and breeze through the puzzles if you want. It’s fun and relaxing, with plenty of quirky characters to chat with. The puzzles are on the easy side; most of the puzzles on the way to Heaven are easy, some even trivial, but the way back gets challenging. There are more mechanics, not just boxes, with slippery ice, cats that need to be fed a fish to get out of the way, keys that need to be collected, squids that can feed two cats, and others.

https://psteamproxy.yuanyoumao.com/app/4390700/NeNeKoNeKo/

A unique mixture of block puzzle and arcade. Normally, in a block puzzle, you have a bunch of pieces which you must fit into a grid, but in NeNeKoNeKo you have 2+1 boxes to fill, and the game never ends. You start with one block in each box, and as soon as one box is empty, you get a new block in it. And as soon as one box is completely full, it gets emptied and you get one more block. The goal is to keep filling up boxes as long as you can, just like how in Tetris you have to fill in lines that disappear. The game ends when you’re out of moves, you can’t fill a box or empty a box. Overall, I feel that it’s the perfect way to turn a block puzzle into a thinky Tetris-like arcade, and with cute cats.

https://psteamproxy.yuanyoumao.com/app/4017520/Netoo/

A minimalist logic game about moving magnetic tokens to their target spots, but instead of Sokoban’s standard pushing, you use pivoting arms that transport the magnets in circles. There are pivot points and grabbers stuck on a bar, and clicking on a pivot point rotates the entire bar. Moving the grabbers over tokens picks them up, and then moving the grabbers over targets drops the tokens. If a bar has two pivot points, you can actually move it across the grid. It’s a good game, although not very intuitive. I struggled a lot with the early levels, which is rare. This is good, I’m not complaining, just saying that it’s a different, new kind of movement that takes some getting used to. But after I finally understood the movement, I quickly dashed through most of the levels, with only the last one making me take a break and come back with a clear head. Besides the novel mechanics, the game has good level design, and is quite polished, though it has a minimalist mobile-first UI. 40 levels, and it’s free, there’s no reason not to try it.

https://psteamproxy.yuanyoumao.com/app/2943750/Nuggle/

Slide blocks in a grid, with any two or more of the same color disappearing when they touch. The special gimmick of this is that you can choose (if you want) to slide only blocks of a certain color or all of them. A few more mechanics: there are holes in the walls, and you have to avoid sliding the colorful blocks into the void, and there are neutral blocks that can’t be matched and can be thrown out, they just serve as helpers or impediments. Nice idea, but it uses a move counter for rating your solutions, and some of the levels tend to feel a bit chaotic.

https://psteamproxy.yuanyoumao.com/app/4389600/ZERO_FILL/

Like a Lights Out game, but with more than just on/off states. On a grid of numbers, click a tile to either add or subtract 1 from its value and its neighbors’ value. The goal is to get the entire grid to 0. More: neighbors don't just mean the 4 adjacent tiles, the grid wraps around the edges, and gaps are skipped, so a tile always has 4 neighbors even if they are far away or over the edge on the other side of the grid. And more: numbers are capped in a range (like between -3 and 3 or between -5 and 5), so you can max out an area, which can change the difference/parity between neighbors. And even more: you have a finite number of moves. This is good, a complex mathy challenge. Most of the levels are nice, with a solve path that feels smooth and rewarding, though towards the end, it did seem like the levels are getting too big and noisy.

And the Rest:

  • Cat Mirror (pathfinding): guide two cats moving in sync but mirrored on the horizontal axis through maze–like hamiltonian levels. Each cat can move on tiles of its own color, with each tile disappearing after it’s stepped on, and the goal is to consume all the tiles.

  • Cookie Flipper (lights-out variants, logic, cozy): A lights-out game with a few different variants, flip cookies until all of them are the right side up.

  • Methods: The Canada Files (visual novel, detective): A detective-themed visual novel, now out of early access.

  • Picto-Cross: 1 nonogram per day (nonogram, logic): A collection of nonograms, one for each day of the year. You don’t have to play only one per day, you have full access to the whole collection (which has slightly more than 365). Minimalist black and white graphics, minimalist UI, but the puzzles are good.

New Demos:

Sorry, I played a lot of good new demos but I didn’t have time to write their description this week. I do recommend that you try Hopping Out.

Puzzle Game News
If you have your own puzzler, adventure, demo, or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


Paid Games - Now Free:


New Content:

Once Glorious Artahk added a map, a new hint system, and a lot of QoL features and polish. Opus Magnum has a new DLC, De Re Metallica.

Short Game of the Week: You are key and you want to open all the chests[nebu-soku.itch.io]
Highlighting a short and free puzzle game every week!

A short but very challenging rule discovery sokoban-like game in which you play as a key trying to open all the chests. The first level is easy, showing what the goal is, but the second level already feels impossible, clearly the “tutorial” skipped a few key mechanics. Can you figure out how to defy the “rules” and get through the remaining few levels? Works in a browser, even on a phone.

Not-Quite-Short Game of the Week: Stackrobats[beepyeah.itch.io]
Highlighting another free puzzle game every week!

A circus-themed puzzle game, you have to guide the leader of a troupe of acrobats to the golden trophy. There are a bunch of other acrobats, holding hands and feet so they form neat human towers, helping you reach higher places. It’s not too difficult, but each of the 30 levels seems to teach you something new. Works in a browser, even on a phone.

Want to Help?
Here are a few quick & easy ways you can help us out. A little can go a long way; otherwise, we'll never achieve world domination.
  • Feedback is important, so let us know what you like or don't like.
  • Follow our curator and get notified about new additions and reviews.
  • Tell your puzzle- and/or adventure-loving friends and your favorite developers about us and our Basic Functionality and Accessibility Guide.

Thanks for reading; spread the word!

Brainrack, Issue #356 (March 11, 2026)
Welcome once again to our weekly newsletter with puzzle game news, new and upcoming releases, giveaways, deals and bundles, spotlight on a lesser-known or forgotten game, and other stuff.

Greetings to those who’ve joined since last week! If you found us through a link to the newsletter, read the group overview to see what else we can offer, visit the forum for puzzle discussion, follow our curator for reviews and recommendations, join the No Clue Discord server[discord.gg], check out our Basic Functionality and Accessibility Guide on how to improve your games, and tell your friends if you like what you see. Thanks!

February is over, and it gave us some really nice games. My personal favorites are HAMSTERMIND and Theta and Paralldox on Worldlines, what about yours? Comment below with your favorite February releases.

While a shorter month and the SteamNextFest meant fewer releases in February, March has a lot of goodies planned. Just to name a few: The Artisan of Glimmith, Colorboration, Puzzle Spy International, The Ratline, SokoGhost: Unfinished Business, Poke ALL Toads, Lost Wiki: Kozlovka.

The official event of the week is the Steam Tower Defense Fest, and there’s also the unofficial #TurnBasedThursday Fest, both somewhat close to the puzzle genre. And one more showcase, Day of the Devs lists several good upcoming games, most with demos.

And in case you missed it, or didn’t yet get to try it, the Thinky Dailies Season 2[thinkygames.com] started, with a fresh new puzzle every day.

New on the Curator
Ideally, every group member would follow our curator and vice versa, but until then, here's the changelog. And don't forget our many lists based on themes and subgenres.

New Curatees with Full Reviews:


New Curatees with Mini-Reviews:


Please let us know in the Curator Info thread if you'd like to write mini-reviews (max. 200 characters, positive or negative) for puzzlers that aren't curated by us yet. Examples and inspiration can be found on the Group Member Recommendations list.

Giveaways: Nurikabe World and Tile Tales: Pirate
The giveaways are on SteamGifts, but no need to create an account, just visit the site and log in through Steam. Good luck!

Both Nurikabe World[www.steamgifts.com] and Tile Tales: Pirate[www.steamgifts.com] are available only for our group members, courtesy of the developers.

New and Upcoming Releases on Steam

https://psteamproxy.yuanyoumao.com/app/3872770/ARROW_WORLD/

You place arrows to guide moving boxes to their targets. Unlike most games in this genre, it runs in real time—everything starts moving the moment a level loads, so you have to drop arrows on the fly. There are other mechanics, like collecting items to place in boxes and navigating fragile tiles. The goal is simply to solve each layout, but the game also pushes for speed, awarding 3 stars only for very fast clears. Mistakes are easy to make, and with no undo or way to retrieve misplaced arrows, even a small slip means restarting. I’m also not sure how the scoring works, since I often miss three stars even when my solution feels optimal. Personally, I prefer more static puzzle games where I can think things through instead of racing the clock.

https://psteamproxy.yuanyoumao.com/app/3722690/Fields_of_Mine/

Minesweeper, in a roguelike wrapper. Each run consists of several levels, but each level makes you choose one variant, mixed with the variant from the previous level. The variants are usually alternative ways of counting mines, like: counting only neighbors in the 12 cells two rows away; counting the 20 neighbors one and two rows away; counting neighbors for two cells at once; only horizontal or only diagonal neighbors, with both 1- and 2-row versions; and counting safe tiles instead of bombs. There are ambiguous situations, but you have both hints you can use to reveal a tile, and hearts that allow you to make mistakes.

https://psteamproxy.yuanyoumao.com/app/4281740/Isometric/

A kind of 3D nonogram: you get the side, front, and top projections of a 3D object, each with a count of how many cubes are part of the object in that direction, and you must reconstruct the 3D shape. It’s not very thinky—most of the time it’s fairly trivial to solve—but just like in Voxelgram, there’s a diorama aspect: each object you build shows up in a room.

https://psteamproxy.yuanyoumao.com/app/4085150/Pathways__Poltergeists/

A path-building game, use the available shapes to build paths for ghosts to walk on. I haven’t played it yet, but it looks promising.

https://psteamproxy.yuanyoumao.com/app/4293060/Metanoia/

A telekinetic Sokoban without a player. On a grid of abstract geometric shapes, one of them is “activated”. The activated shape can push and pull the objects facing one of its sides—its “neighbors”. The activated shape itself never moves, and its neighbors can be quite far away. You can also transfer the active state to one of these neighbors. I liked it; it’s a uniquely structured puzzle.

https://psteamproxy.yuanyoumao.com/app/4301570/Sokocat_Castaway/

Another entry in the Sokocat saga: the cat is stuck on an island. Very similar to the previous entries, a 3D Sokoban with extra mechanics like elevators, buttons, spiky boxes, and bushes that need power-ups. It’s set in a quasi-open world, though most of the time you have only one way to go. Solve an entire area to gain one power-up item, like the sword for cutting bushes, the boomerang for activating buttons at a distance, or the shield for pushing spiky boxes. There are also some non-useful gems to collect that are partially hidden. It’s nice and cute, moderately difficult, though a bit buggy.

https://psteamproxy.yuanyoumao.com/app/3465010/Stringate/

A short free game that’s “Portal, but as a 2D platformer”. Armed with your portal gun, make your way to the exit in 5 levels. Make portals on white surfaces, use momentum to jump higher, spawn, carry,y and respawn boxes. A nice idea, but quite short, and it doesn’t do a good job at explaining what you can do. It took me a while to figure out that you can shoot portals, what other actions you can do (check the configuration screen), and that you can scroll by moving the mouse pointer to the edges.

And the Rest:

  • La Mystérieuse Résidence (escape room, point&click, free): An escape room game. It’s free, but it’s only available in French, uses AI-generated graphics, and the puzzles don’t look that interesting.

  • Hexa Merge (merge3): A merge game on hexagonal grids. AI-generated graphs are too abstract to make intuitive sense, but at least you can see the actual value when hovering over a tile.

  • Wriggle Apple (pathfinding): A game “inspired” by Snakebirds (if not an outright clone), though with only one worm to control. Navigate tight levels, eat apples to grow, and try not to fall off the level or onto spikes. There’s another one coming in a few days, and a third one a little bit later.

New Demos:

The Demo of the Week is Beware of the Cartographer!

  • 👍 Beware of the Cartographer! (orientation, point&click, adventure, mystery): A point&click game in which you must survey a place and draw an accurate map of it. While that is the end goal, it’s not just that; the bulk of the game is actually an adventure. You have to talk to a lot of characters, not just humans but also animals and even statues, and convince them to help you. There’s also the mystery of why the place refuses to be mapped, with all of your predecessors having disappeared, never to be seen again. So, it’s a point-and-click adventure with lots of dialogue and a cartography simulator with actual tools to use. It’s lovely! (my playthrough)

  • 👍 Caterpillar King (turn-based strategy, pathfinding): Use bugs with different abilities to help feed the caterpillar. There are various bugs on a grid—some that you control and some that the computer controls. The main bug is the baby caterpillar, which just wants to eat leaves. You also control a bug that can swap places with another object, and one that can push objects. One enemy bug tries to hurt the caterpillar, and another wants to eat leaves as well. Your goal is to protect the caterpillar and help it eat the leaves before the other bugs do. It’s promising, but the demo is too short, with only a handful of easy levels. (my playthrough)

  • 😐 DungeonSweeper (minesweeper, logic, strategy): An advanced minesweeper in which each “mine” is a different powerful creature. You don’t just safely flag the mines; you actually have to battle all the creatures, losing as many hearts as the enemy’s strength. So you have to figure out not just where the enemies are, but what kind of enemy is under each tile, defeat enough enemies to gain enough experience to level up while staying alive, and strengthen your character all the way to the powerful dragon. Plus, some of the characters have some other special properties, like the lovers who are always facing each other, or the minotaur that’s guarding a chest. This is actually an excellent game on itch.io, DragonSweeper[danielben.itch.io], and I’m not sure if this DungeonSweeper (or the other, almost identical but different Dungeon Sweeper game) is an authorized copy or just an IP theft. Plus, the game’s art is AI-generated. I’d rather play the free version on itch.(my playthrough)

  • 👍 Gambonanza (chess-like, roguelike): A very roguelike chess game with plenty of power-ups. You must survive a long run of chess battles, with the same “hand” of pieces going from round to round, so better keep your pieces safe. You start with 3 random pieces, and after each successful round, you can purchase more pieces, abilities, or single-use tokens. There is a lot of variety in these abilities, from basic “random chance to gain coins”, to complicated rules like “capturing a piece with no neighbors with a rook skips the enemy’s turn”. But the enemy can also have special abilities, and the boards are full of effects. It’s not just simple chess, you have to decide if it’s worth it to attack a piece if it means your piece will also fall through the board, which pieces to put into the game from the start, when to add pieces (yes, you can add pieces mid-game), when to spend coins, how to position your pieces at the start… As hard as vanilla chess is, this makes it infinitely more complicated. Overall, I think it’s a good roguelike inspired by chess, though it is too different to be called chess. (my playthrough)

  • 😐 Goob Wants an Android Girlfriend (logic): Given a grid with laser sources, laser targets, and mirrors, you must move the mirrors so that all the lasers hit their targets. But you don’t move one mirror at a time; you shift an entire row or column with all the mirrors on them, wrapping around the edges. There may also be more than one grid, with the columns or rows linked, so you shift a column in each of the grids. And there’s a move limit; you must find the optimal solution. I like the idea of the game, but I dislike the atmosphere. The story is that you’re a little dumb robot who is fixing female-looking robots so that they agree to be his girlfriends, with borderline NSFW graphics and very cringey text. (my playthrough)

  • 😐 Lost in Art: a Miniature Realm (point&click, art, minigames): A game set in old paintings of the Ottoman and Persian empires. You wake up trapped in an old illustrated book, and to get out, you must fix everything wrong. Unscramble the calendar, put the correct characters in a painting, label the classes of people… Each activity is based on real art, accompanied by a short educational text. It’s rather simple, but fine if you’re mainly interested in learning about the Ottoman Empire. (my playthrough)

  • 👍 orrb (light redirecting, knowledge discovery): Build circuits to guide an orb of light across levels. Place down tiles with bumpers, teleporters, buttons, and other mechanics to guide the orb to the other side of the screen, collecting all the other lights along the way. There’s a more complicated goal of figuring out which symbols need to be placed down in the last part of the game, and instead of solving it one screen at a time, you need to solve a chain of levels all at once. I think there are some hidden mechanics I missed, since apparently I didn’t clear 100% of the demo. I like the main idea of the game, but some aspects could be optimized. The game has very low contrast; everything is a mid-gray, which makes it hard to see. Some of the levels seem too big and chaotic. And the fact that I need to solve 7 levels at once means that if I have a mistake in the last level, I have to keep watching the orb slowly go through the first 6 levels over and over again while I debug the last level… Still, the full game trailer promises a lot more interesting mechanics. I’m really looking forward to it. (my playthrough)

  • 😐 Orso (pathfinding, perspective illusions): One of those games where you can change the perspective so that when two tiles look like they’re touching, you can move between them. The goal is to help a bunny reach a carrot, hopping from tile to tile and rotating the world to create new apparent connections between otherwise unconnected places. But unlike most other games with this idea, Orso feels off. The bunny often jumps over visible gaps. It’s frequently hidden behind other blocks, only to reappear if you rotate the world a few times. There are paired portals, but there is no indication of the other exit. The difficulty jumps from trivial to hard with nothing in between. The level selection is broken. It’s a nice concept, but it needs more work.
    (my playthrough)

  • 👍 Paklyx (pathfinding, math): On a grid with some numbers on it, the goal is to reach every number when it’s exactly 0. Every step you take decrements all the numbers by 1. When a number reaches 0, it turns into a key. Step on a number too early or too late, and you will lose the level. It’s simple at first, but it gets challenging when more mechanics are added: numbers you can reset, numbers you can pause, and more in the full game. I like this type of game; I only wish there was an option to undo. (my playthrough)

  • ☹️ Rites & Receipts (job simulator, attention to details): Perform the correct ritual—but only when the request is legitimate. You’re essentially an office worker, except the “office” belongs to the Dark Magic Federation, and your job is to carry out magical rituals. Each request arrives as a receipt from the front desk, containing two symbols and a short description, for example: “My arm is wrong, fix it.” Using these, you consult the ritual handbook to identify the two ingredients you need. At least in the demo, this is straightforward: there are only four ingredients, the symbols always point directly to the correct ones, and the text simply helps confirm that you’re performing the right ritual. Things become more complex once fake requests start appearing, and certain rituals also require the correct stamp. I expect the full game will introduce more rules over time. But based on what’s shown in the demo, it’s a bit underwhelming—mostly just paying attention to details and following a few simple steps.
    (my playthrough)

  • 😐 Welcome To Mars 9 (point&click adventure, mystery): An adventure game in space. You find yourself saved by a wandering ship, one dedicated to relaxation. You’re free to do anything you want, but someone tries to kill you. It’s a standard story-rich point&click adventure, with a lot of dialog and only a few rather simple puzzles, but what bothers me the most is a kind of time pressure, being in space you need to regularly recover from being radiated by visiting a healing chamber. (my playthrough)

Puzzle Game News
If you have your own puzzler, adventure, demo, or some new content coming out on mobile or PC? Let us know in the forum or by adding sdumitriu on Steam Chat.

Free Game Highlights:


Paid Games - Free for a while:


New Content:

BroomSweeper added 3 new items and stats, and did a lot of balancing for a better experience.

Short Game of the Week: Binary Madness[rainbow-bytes.itch.io]
Highlighting a short and free puzzle game every week!

A randomized puzzle where you fill a grid with ones and zeroes so that each row and column has an equal number of 1 and 0, and there are no 3 of the same kind in a line. This is a classic pen-and-paper puzzle called Takuzu. It supports grid sizes from 4×4 to 12×12 and works in a web browser and on a mobile phone.

Not-Quite-Short Game of the Week: tOffse[ninabirb.itch.io]
Highlighting another free puzzle game every week!

A Sokoban-style puzzle where everything is slightly offset. You can push boxes without touching them, line them up next to a target, then simply stand by the flag to win. It runs in a browser, even on a phone.

Deal of the Week: Animal Planner
You can always check our curator for curated titles on sale. Specials on the front page is incomplete; click the Discounts tab for more.

A logic game in which you have to place animals on a grid according to their rules. There are many types of animals, each with their own set of rules. For example, sheep like grass and hate wolves, which means that you must place them right next to a patch of grass and away from any wolves. You must make every animal on the grid happy to win the level. The rules for every animal are simple, usually just one and rarely two, but keeping track of each animal on the grid requires a bit of focus. It’s cute and not too difficult, a good, relaxing game.

https://psteamproxy.yuanyoumao.com/app/2479960/Animal_Planner/

Community Corner
Show the world how good (or bad) you are at puzzle games by submitting your Workshop levels, guides, walkthroughs, mods, artwork inspired by a puzzler, or whatever, even if it's not a game curated by us, in this forum thread or below in the comments to be featured here next time.

Nana’s guide for Enough.

Want to Help?
Here are a few quick & easy ways you can help us out. A little can go a long way; otherwise, we'll never achieve world domination.
  • Feedback is important, so let us know what you like or don't like.
  • Follow our curator and get notified about new additions and reviews.
  • Tell your puzzle- and/or adventure-loving friends and your favorite developers about us and our Basic Functionality and Accessibility Guide.

Thanks for reading; spread the word!

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STEAM 鉴赏家
Puzzle Lovers 的评测
"Puzzle and adventure games. Minimalist, nonogram, escape room, Sokoban, indie, jigsaw, logic, deduction, matching, hidden object, platformer, word and card/board games, etc. Check the lists for genres."
这些是 Puzzle Lovers 最近撰写的评测
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ღx̸̘͍̙̒̐͑a̴̢̼͔͌͘v 3 月 27 日 上午 2:21 
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⠄⠄⠄⠙⢿⣿⣿⣷⡍⠃⠸⢋⣴⣿⣿⠟⠁⠄⠄⠄
⠄⠄⠄⠄⠄⢈⣩⣴⣶⣾⣷⣶⣦⣍⡁⠄⠄⠄⠄⠄
⠄⠄⠄⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡄⠄⠄⠄
⠄⠄⣠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠄
⠄⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢀⣿⣿⣿⡿⠿⢿⣿⣿⣿⣿⣿⣿⡿⠛⢿⣿⣿⣿⡆
⢸⣿⣿⣿⠄⠄⠄⣿⣿⣿⣿⣿⣿⠄⠄⠄⡿⢿⣿⡇
⠘⣿⣧⣬⣶⣤⣼⣿⣿⣛⢛⣿⣿⡷⢶⣾⣧⣴⣿⠃
⠄⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⣶⣶⡘⣿⡿⠋⠄
⠄⠄⠄⠈⠉⠛⠻⠿⠿⠿⠿⠿⠆⢿⣿⡇⠁⠄⠄⠄
⠄⠄⠄⠄⠄⠄⣿⣷⣖⢲⣶⣶⣿⣿⠟⠄⠄⠄⠄⠄
⠄⠄⠄⠄⣠⣤⢸⣿⣿⡆⢻⣿⣿⣿⣶⣤⡀⠄⠄⠄
⠄⠄⠄⠄⠻⠿⠧⠉⠉⠵⠿⠿⠿⠿⠿⠿⠏⠄⠄⠄
Feel free to add me :goimoon:
𝙰𝚛𝚋𝚑𝚎𝚊𝚕 2025 年 12 月 27 日 下午 9:33 
Sending All Awards list From yours is so much Appreciated waiting on you hit me first ❤️❤️❤️

+Rep ❤️
Stefneh 2025 年 12 月 4 日 下午 11:20 
Hey everyone :) If there are any first-person puzzle fans out there, feel free to add me and let me know what your favourites are! It would be great to have some more friends who enjoy the same games I enjoy.

Also, I started a curator page this year for the best first-person puzzle games, so if you're a fan of this genre please consider following the page!
https://psteamproxy.yuanyoumao.com/curator/45518898-The-Best-First-Person-Puzzle-Games/
c64cosmin 2025 年 9 月 29 日 下午 5:00 
Hello everyone, I just got invited to this group after some of you found my game that I am working on: One More Gem, I am so happy to be part of this group and omg so many new games to play too <3

The most recently played puzzle game is Stephen's Sausage Roll, I just keep getting back to that game.
ximit 2025 年 9 月 21 日 上午 10:52 
:lotdcdeath: 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 𝟰 𝗰𝗼𝗺𝗺𝗲𝗻𝘁 :lotdcdeath:
snwlg 2025 年 9 月 7 日 上午 4:24 
Hello Puzzle Lovers 💜

I’d like to share my new indie puzzle game: HEXA-WORLD-3D
🧩 Cozy sci-fi 3D hex-based puzzle game
🎮 Three modes:
Infinity (endless & relaxing),
Competitive (5-minute leaderboard challenge),
and Level Mode (progression with boosters & skins)
✨ Procedural generation - every run feels fresh

💬 Some feedback from players:

“One of the most addictive games since Tetris, Bejeweled 3 and Grindstone.” (6.9 hrs)
“This game is a hidden gem. On first launch I played for 3 hours without stopping.” (12.5 hrs)
“Very nice stacking game, addictive… music is really nice… also important: responsive developer.” (45 hrs)
“If you remember Hexic on Xbox 360, this is the game for you.” (40 hrs)

Steam page: https://psteamproxy.yuanyoumao.com/app/3535110/

Some players already have 40+ hours in HEXA-WORLD-3D, and I’d love to hear what you think too!
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