STEAM 组
Payday 2 Mechanics PD2mech
STEAM 组
Payday 2 Mechanics PD2mech
15
游戏中
69
在线
成立于
2015 年 9 月 27 日
正在显示第 31 - 40 项,共 49 项条目
0
Brooklyn 10-10 diff
6
Sicaro deck info
Did some research for my video, sharing it here.

Did not research/verify on the following, took those at face value:
Killshot reduce cooldown by 1 second (a la Kingpin)

Notes
  • Assume full perk deck
  • Will be describing dodge calculation rather than in order of cards
  • Describing only the partial process of dodge
  • Cards related to the effect will be underlined and bolded. E.g. C(ard)1 - Smoker
  • Contrary to the last card's description, smoke screen is not needed for doubled effects. Only effects that are doubled are C3 - Twitch and C5 - Subtle.

Update 145 notes
  • Smoke boosted perks now work as per described, while in smoke only. However, the coding isn't done perfectly. It only considers owner/non-owner of smoke. Smoke owner gets perk boost, non-smoke owner gets ally bonus. Consider a 4 man Sicario team, only the smoke owner gets the perk boost while other 3 Sicarios get ally boost instead.

Update 146 notes
  • Smoke screen duration, from 6 to 10 seconds.
  • Grenade cooldown, from 30 to 60 seconds.
  • Subtle perk card, from 10 to 15 dodge. Affects Crook/Rogue/Sicario.

General dodge calculation (partial)
  1. Calc armour dodge
  2. Calc skill dodge
  3. Add up all chances
  4. Calc smoke dodge C1 - Smoker
  5. Dodge check

1 - Skill dodge
  • Get passive dodge. (Crook/Ex-Pres/Sicario = 15%. Rogue = 45%)
  • Double passive dodge from Subtle (In smoke/owner) C5 - Subtle, C9 - Sicario
  • Add accumulated dodge shot chance. 20% per shot taken, 40% if C9 available (In smoke/owner) C3 - Twitch, C9 - Sicario
  • If not owner of smoke, add 10% C9 - Sicario
  • Add other usual dodge bonuses
  • End calc

2 - Smoke dodge
  • Actual Formula: 1 - (1 - (armour+skill dodge)) * (1 - 0.5)
  • Easier formula: (0.5 * current dodge) + 50. Works for positive/negative.
  • This formula does nothing if not in smoke.
  • Users with less dodge gains the most. Check table below.
  • The statement "automatically avoid 50% of all bullets" is slightly misleading. But it does guarantee that that all players' dodge will be positive, even for armour users.

The lower the dodge, the greater the gain. Especially for ICTV users at -55 dodge.
Before smoke
In smoke
-55
22.5
-50
25
-45
27.5
-40
30
-35
32.5
-30
35
-25
37.5
-20
40
-15
42.5
-10
45
-5
47.5
0
50
5
52.5
10
55
15
57.5
20
60
25
62.5
30
65
35
67.5
40
70
45
72.5
50
75
55
77.5
60
80
65
82.5
70
85
75
87.5
80
90
85
92.5
90
95
95
97.5
100
100

Enemies in smoke
Enemies in smoke does a hit/miss roll against a value of 50 and adds extra spread if missed. The guaranteed_miss value is set to true to be used elsewhere I assume. I also assume that the actual shot calculation is done after if not miss but not investigated.

Trivial information
[ulist]
  • Only grenade that has no_shouting flag (no grenade announcement).[/ulist]
26
Scarface Mansion info
27
Housewarming Hidden Changes
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