STEAM 组
Payday 2 Mechanics PD2mech
STEAM 组
Payday 2 Mechanics PD2mech
10
游戏中
65
在线
成立于
2015 年 9 月 27 日
正在显示第 11 - 20 项,共 32 项条目
16
White House Heist difficulty differences
9
Any newer LUA code dumps?
69
Strings
9
Any newer LUA code dumps?
5
Green Bridge info
11
Crime Heist Investigations
If you want to see the details for that Biker Heist Day 1 (from U131 mission dump from Frankelster):


This is the code for the 3 defense phases - notice the secured_max_bags_and_done_all_objs(2) part along with obj_link/015

´time_to_assemble(80-90)´ ElementTimer 101033 Timer: 80-90 ´counter_parts(0)´ += 1 Send mission event "activate_mechanic_idle" to instance levels/instances/unique/born/born_truck/001 (3500.0, 1950.0, 4100.0) Send mission event "done_assembling_a_part" to instance levels/instances/unique/born/born_truck/001 (3500.0, 1950.0, 4100.0) Toggle on: ´start_mechanic_assemble´ ´done_twice(2)´ ´start_mechanic_exit_to_idle´ ´experience_Defend_Mike´ If ´counter_parts(0)´ == 3: (DELAY 1) Send mission event "done" to instance levels/instances/unique/born/born_truck/001 (3500.0, 1950.0, 4100.0) Send mission event "objective_enable" to instance levels/instances/shared/obj_link/015 (-10400.0, 5200.0, 4100.0) ´secured_max_bags_and_done_all_objs(2)´ Send mission event "link_objective_start" to instance levels/instances/shared/obj_link/015 (-10400.0, 5200.0, 4100.0) (DELAY 0.1) Send mission event "objective_complete" to instance levels/instances/shared/obj_link/005 (-3400.0, 5200.0, 4100.0) (DELAY 4) If ´counter_parts(0)´ < 3: (DELAY 1) Toggle on, trigger times 1: ´thrown_all_parts_in´ ´start_chose_a_part´ (DELAY 1) Send mission event "objective_complete" to instance levels/instances/shared/obj_link/005 (-3400.0, 5200.0, 4100.0) (DELAY 3) ´enable_20´ (DELAY 1) Reset timer: ´time_to_assemble(80-90)´ (DELAY 3)

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This occurs when 9 bags is secured but only proceeds to infinite assault when done in combination with finishing the 3 defense phases

´secured_max_bags(9)´ ElementCounter 101861 When counter target reached: Send mission event "objective_disable" to instance levels/instances/shared/obj_link/015 (-10400.0, 5200.0, 4100.0) Debug message: secured_max_bags ´continue_from_here_2´ ´secured_max_bags_and_done_all_objs(2)´ ´secured_max_bags_and_done_all_objs(2)´ ElementCounter 100467 When counter target reached: Debug message: secured_max_bags_and_done_all_objs Send mission event "objective_enable" to instance levels/instances/shared/obj_link/016 (-9688.0, 5200.0, 4100.0) ´enable_start_objective011´ (DELAY 0.5)

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This occurs when the bike is taken (naturally all 3 defense phases are done):

´instance_output_event_bike_taken´ ElementInstanceOutputEvent 100421 Upon instance event "bike_taken" - levels/instances/unique/born/born_truck/001 (3500.0, 1950.0, 4100.0): ´continue_from_here_2´ ´instance_input_event_enable010_2´ (DELAY 1) ´WP_goto_escape´ (DELAY 1) ´instance_input_event_enable010_2´ ElementInstanceInputEvent 100624 TRIGGER TIMES 1 Send mission event "objective_enable" to instance levels/instances/shared/obj_link/016 (-9688.0, 5200.0, 4100.0) ´enable_start_objective011´ (DELAY 0.1)

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This seems to trigger the infinite assault sequence (note that it's common with both "secured all bags + complete 3 defense phases" as well as "complete 3 defense phases + interact with bike"):

´enable_start_objective011´ ElementInstanceInputEvent 100925 TRIGGER TIMES 1 Send mission event "link_objective_start" to instance levels/instances/shared/obj_link/016 (-9688.0, 5200.0, 4100.0)
正在显示第 11 - 20 项,共 32 项条目