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报告翻译问题



"He cannot spawn on any of the following maps: Any Harvest and Trustee Bank, Car Shop, GO Bank, Shadow Raid, Transports (except for Train), Rats Days 2 and 3, Watchdogs Day 2, Bomb: Forest, Golden Grin Casino, Hotline Miami Day 2, Hoxton Breakout Day 1, Election Day Day 2, Framing Frame Days 2 and 3, Four Stores, Mallcrasher, Meltdown, and Nightclub."
https://www.reddit.com/r/paydaytheheist/comments/3mlbif/when_does_captain_winters_spawn_is_he_deathwish/cvfwm5f
I'll find out how many shields spawn alongside him (and therefore the minimum amount of damage you need to do to make them retreat) as soon as I can.
But I'm not sure if that information is worth it. I expect players to quickly become familiar with his spawns.
- I believe they use CMPs with normal proficiency as mentioned. I am unsure however if they follow same damage and accuracy tables as normal shields do.
Does Death wish proficiency apply to them as well on said difficulty?
Coincidence or is there an indicator for this to happen, like a domination chance decrease as there is a damage resistance in effect.
So anyway, it's probably in your mind. Damage them twice as much as you would normally do and they should surrender just fine.
The transition Fade->Regroup was possible before the phalanx update. So the transition became forbidden along with the phalanx and then they wondered why the game gets stuck on Fade. Alright.
To fix this, Winters can only spawn during Build and Sustain and starts hunt mode upon spawn. Damage resistance occurs on reaching the final position as usual.
So the game does get stuck on Sustain. In case you were wondering (I certainly was), the transition Fade->Regroup is still forbidden during hunt, though this case never occurs anymore.
I had PocoHud, so I knew the HP of the enemies.
Guess it was just a weird coincidence. After all the whole game was weird. (I joined, put a drill on the diamond and it instantly finished; never have seen this before)