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Payday 2 Mechanics PD2mech
STEAM 组
Payday 2 Mechanics PD2mech
9
游戏中
59
在线
成立于
2015 年 9 月 27 日
正在显示第 1 - 10 项,共 105 项条目
5
Any decompile update planned for all the new stuff?
3
areaminpoliceforce system explanation request
5
Any decompile update planned for all the new stuff?
10
VR Buffs Advantages
7
Mission Scripts
17
Looking into tactics
Guys, what the heck?

引用自 Hassat Hunter
I know Deathguard is enemies trying to path to downed teammates in order to prevent them being revived by teammates.
There is more to that, as already mentioned in the guide. Being tased is also a status so it is affected the same as bleedout.

引用自 Hassat Hunter
If you figure out how to do so I would be much interested in having said mod ;)
The Lua hook is probably just as powerful as whatever debug utility they have. (I do realize that James Wilko is responsible for the hook and an Overkill dev.)

What is the debug mode supposed to do anyway? I can turn enemies blind with one line; turn them deaf with another line. That way I am invincible already. I can call managers.groupai:state():set_debug_draw_state(true) to see the enemy groups and their waypoints.

引用自 Finale
Here's the thing- I'm still trying to set up a test with modified values, but we're pretty sure that at least some of these, like shield_cover, are actually working.
shield_cover working? Nope. It's never used; never seen anything like that in the game either.

引用自 Finale
All of the tactics we've been able to find are, according to dev file annotations.
What dev file annotations? If you cannot find something, try http://www.sowsoft.com/search.htm

引用自 The Least Interesting Chibi...
Curious what does tactics_map do?
They just convert the data into an easier-to-use format.

before = {"shield","ranged_fire","provide_support "}
after = {shield = true, ranged_fire = true, provide_support = true}

That way they can check

if after.shield then ... end

(before.shield is nil)
8
Question re: Yacht heist detection
正在显示第 1 - 10 项,共 105 项条目