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Fullbright Fullbright
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Fullbright Fullbright
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2018 年 6 月 13 日
关于 Fullbright

The Creators of Gone Home and Tacoma

Hi there! We're a small independent dev studio from Portland, OR. We make immersive story exploration games. Our first two titles are Gone Home and Tacoma, both of which are available on Steam now! Follow us for updates on our future titles :)

Fullbright homepage[fullbrig.ht]
Gone Homepage[gonehome.game]
Tacoma homepage[ta.co.ma]
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近期公告
Announcing the next game from Fullbright: SPRINGS, ETERNAL
  • Springs, Eternal is a lo-fi (”Dreamcast-era” or maybe late-’90s PC graphics) first-person story exploration game (”walking simulator”) that takes place at a secluded hot springs in the dead of night. You’ll traverse the grounds, flashlight in hand, visiting the pools, saunas, caverns, grand lodge, and other points of interest on the map.

  • At each location you’ll get to meet other visitors and learn their stories through branching dialogue interactions. Some of these visitors have unique topics that you can unlock by performing specific actions elsewhere; some of the encounters may not be quite of this world…

  • Along the way you’ll relive moments from the romantic relationship that brought you here through flashbacks that draw you into these two characters’ story bit by bit.

  • There are over a dozen different characters you’ll meet and interact with, and over 30,000 words of dialogue. The dialogue is all in text and branching dialogue; bring your reading glasses.

  • The idea behind Springs, Eternal is inspired by my own experience visiting Breitenbush Hot Springs here in Oregon and getting up to go out to the geothermal pools in the middle of the night all alone. It really is a pretty freaky experience!

  • Springs, Eternal probably takes around a few hours to complete, especially if you want to try to unlock everything that’s hidden. If you try to rush through it it’s definitely a short game, but how much you dig is up to you.

  • Springs, Eternal is mostly open-structure: you can explore the grounds as you see fit, though the map does start more closed off and expands over time, so it’s player-driven exploration in stages as the map continues to open up.

  • Springs, Eternal is an eerie, otherworldly, sometimes tense experience, but not a full-on “horror” game per se. If you like spooky and unsettling games with heavy atmosphere, I hope you’ll enjoy what’s in store; if you have trouble stomaching truly frightening games full of jump scares, I don’t think Springs, Eternal will be too much for you to handle. It really is kind of freaky walking down forested paths in the middle of the night with just a flashlight in real life; I hope the experience of the game brings that feeling across, as well as the relief of stepping back indoors after having been out there on those winding trails for a bit too long for comfort…

  • The current plan is to support English, Spanish, Portuguese, Japanese, and Simplified Chinese on the Windows platform at launch (supported on Linux/SteamOS through Proton). Languages and platforms may expand, depending. The game is fully gamepad/Steam Deck compliant. Pricing hasn’t been decided yet.

  • The cover art & logo are by Markus Bülow, who’s done great work for some of my favorite Puppet Combo games, as well as for the weird comedy horror microgame I released last year.

  • Springs, Eternal will likely be rated “M,” but only for casual swearing, including the F-word. Other content wouldn’t cross that threshold.

  • Springs, Eternal is a small title mostly solo developed by me with contract help from a few very talented individual contributors adding some 2D art, 3D art, localized text, etc. to the game— the scope and scale aren’t expansive, but I hope the experience Springs, Eternal provides will feel memorable beyond its size.

Okay! There'll be more news on Steam and in the Newsletter[confirmsubscription.com] before long. Can't wait to share more!


-steve[stevegaynor.com]

The first entry in the FULLBRIGHT PRESENTS series has hit 1.0!
  • Randomized Scripted Scare Moments: The spiders have escaped their toilets... Players have requested more life to the facility in between bathrooms, so as of v1.0, you may now encounter unexpected events during your playthrough. Keep your eyes peeled...
  • Along with the controller vibration that was added in the last update, there is now DualShock 4/DualSense controller light support on desktop! If you have a PlayStation controller handy, give it a go.
  • "Resource Peek" ability added! I got tired of having to pause the game to check my light bulb/flashbang count when entering a bathroom, so now you can hold R1/Tab at any time to "peek" at what you have in your pockets.
  • Super rare spider kill variant, by request (of a five-year-old.) Exactly one out of the 100 spiders present in the facility has now learned karate.
  • Commentary Mode! Like all Fullbright games, Toilet Spiders now has a dedicated Commentary Mode. Just toggle it on in the options and a selection of Commentary icons will appear throughout the facility. Activating them will give you a little insight into the inspirations for the game, how it was made, how it works under the hood, and other little bits and bobs! It was fun to make and I hope you'll enjoy learning a little bit more about where the game came from. I mean, Half-Life 2 just did it, why not us? Oh, and there's a new Achievement for finding all the Commentary nodes in one run as well.



From this point forward Toilet Spiders will be in maintenance mode-- so if you run into any major bugs, let me know in the Steam discussion forums. And if any new translation languages come in, I'll add those in an update as well! (If you'd like to do a translation into your language and be credited in the game, take a look in the Steam discussion forum for instructions.)

Alright, thank you Volunteers-- and good luck!

2 条留言
JacMayNoble 2024 年 11 月 14 日 上午 11:23 
I said yes
ege 2023 年 11 月 13 日 下午 2:39 
sizin yapacagınız oyuna cima eyleyeyim yarramdan daha kısa oyunmu olur orospuc cocukları keyfi bile çıkmadı
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2018 年 6 月 13 日