STEAM 组
DesA Competitive Squad [DesA.Comp]
STEAM 组
DesA Competitive Squad [DesA.Comp]
0
游戏中
4
在线
成立于
2011 年 6 月 10 日
12 条留言
KarmaKaze [DesA] 2011 年 11 月 29 日 上午 10:06 
ggs, Gentlemen.
INFINITE 2011 年 10 月 20 日 上午 7:38 
Nice game ^4 - even though we lost. I think we learned the main area we need to work on to get better and beat top teams - better coordinated pushes. Here is STV demo: http://lonelyhearts.site.nfoservers.com/Logs/auto-20111017-2032-cp_gullywash_pro.zip
Wendel 2011 年 10 月 17 日 下午 4:03 
Some late changes for today's match.
1. Strange weapons and Unusual hats are..*drum roll please* ALLOWED! Frag it up tonight in sparkly goodness.

2. Map will be cp_gullywash_pro.. the one in the files section of our website. This is NOT the recently released valve map.

3. Widowmaker: Allowed
Reserve Shooter for Pyro: Banned

good luck guys
INFINITE 2011 年 10 月 11 日 上午 6:16 
Nice game last night folks ^3
Ringleader 2011 年 10 月 8 日 下午 2:12 
Just a heads up, I am still alive and have internet service again.
INFINITE 2011 年 10 月 4 日 下午 12:18 
Nice game last night folks! ^2
INFINITE 2011 年 9 月 27 日 下午 1:18 
Nice game last night folks!
KarmaKaze [DesA] 2011 年 9 月 25 日 上午 8:49 
From UGC:
Hey everybody,

On the league's behalf, I'm just e-mailing you all to remind you that the KOTH scoring win condition is when a team scores 4 total points throughout the match's length, not 5 like some teams are still thinking. Sorry for any confusion this may have caused!

Bubby<3
KarmaKaze [DesA] 2011 年 9 月 21 日 上午 11:43 
KarmaKaze [DesA] 2011 年 9 月 17 日 下午 8:59 
St Louis...don't know the bandwidth. Just a normal server from Gameservers.com
INFINITE 2011 年 9 月 15 日 下午 1:48 
Hey KarmaKaza I was wondering where the server is located and what the specs are? I normally have 40-50 ping to central US servers and about 80-90 to servers on the west coast. Unfortunately I end up getting 90-100 at this server. Just curious, thanks!
KarmaKaze [DesA] 2011 年 9 月 13 日 上午 10:58 
3.8. Team Ping Differences

If the team providing the server has an average TEAM ping advantage of greater than 100, the round must be moved to the other team's server or a neutral server, such as the UGC server, if the nonhosting team requests. If the hosting team refuses to move the round, and the other team provides screenshots/demos evidencing the ping advantage, the round may be awarded to the nonhosting team regardless of who won the round played. Note this does not apply to INDIVIDUAL players that are at a ping disadvantage.