STEAM-GRUPP
Custom TF2 Weapons cTF2w
STEAM-GRUPP
Custom TF2 Weapons cTF2w
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SPELAR
7,632
ONLINE
Grundades
19 juni 2015
Språk
Engelska
Plats
United States 
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32
"Freak Fortress 2" (with custom weapons) Server Information
36
"Stop that Tank" Server Information
2,121
Ideas for Changes/Balancing (Custom Weapons)
20
Workshop Links to Custom Weapons
2,121
Ideas for Changes/Balancing (Custom Weapons)
20
Workshop Links to Custom Weapons
2
Is there a report a player feature somewhere?
10
Weekly Custom Weapon Discussion: New Engie Buildings
Ursprungligen skrivet av M...Merasmissions...:
Yeah, it's pretty great! As a building it's useful and versatile.

The Repair Node, on the other hand, is kinda...eh. While it does have a wonderful model, it feels very useless. The Dispenser is very important as a building because it provides useful team support. The Amplifier also works in that regard by dispensing minicrits. Again, helping the team. The Repair Node, however, feels kind of greedy. You're sacrificing a perfectly good building for a mediocre one that brings your useful buildings down from 4 to 3. The Sentries take out enemies, the teleporters get you to the frontlines fast, the Dispenser hands out health and ammo. All helpful. Any and every one of them are very viable. The Amplifier works as a good building because it does what the other ones do. The Node does not. Unless you stack your Sentries with your teleporters, the Node only helps one building at a mediocre rate. If the Node actually UPGRADED your sentries or teleporters while you were gone that'd be amazingly useful. It would promote some amazing gameplay for a roaming Engie, as it would allow you to hop around and support your team while the Sentry did its job without constant babysitting, or allowing you to upgrade the teleporter in the background (Since no one seems to switch to Engie to upgrade the one at spawn...) and you could definitely still be useful. For now, though, it just lets you wander around aimlessly without providing decent support since you've already built all your buildings.

Wow, nice rant, me.

I do love the input. Both just need to be balanced. The repair node upgrading buildings might be too much unless it was slow. As in...
LV1 5 per second
LV2 10 per second
LV3 15 per second

But since it's called the repair node, it probably won't happen. I normally pair the node with the "Scrap Collector" so I can get the metal to upgrade my stuff.
29
Important Vote 1
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Ideas for Changes/Balancing (Custom Weapons)
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