STEAM-GRUPP
Custom TF2 Weapons cTF2w
STEAM-GRUPP
Custom TF2 Weapons cTF2w
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Grundades
19 juni 2015
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Engelska
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Ideas for Changes/Balancing (Custom Weapons)
Ursprungligen skrivet av Godfadre Jregori:
- Fan Support: Change "25% faster overall weapon switch speed" to "40% faster deploy speed" and "20% faster holster speed".

- Handymann: Reduce the sentry damage resistance to 50% from 75%.

- L.A.W.: Reduce the slower projectile speed to 30% from 50%.

- Push Over: Reduce the health restored on extinguishing teammate to 50 health from full health and slower airblast speed to 50% from 100%.

- Wreck-ignition: Reduce the damage penalty to 20% from 50% and add "25% slower holster speed".

- Chains of Commands: Add "Remove two stacks on kill". .

- H.A.M.: Add "15% faster move speed while spun up", add "50% longer spin up time", and remove "blocks healing while active".

- Jaws of Steel: Add "25% faster deploy speed" and "50% slower holster speed".

- Ka-boom Stick: A bit reworking
(+) 100% larger explosion radius
(+) 15% damage bonus
(+) 25% faster projectile speed
(-) 75% smaller clip size
(-) 25% slower reload speed

- Jumpin Jayhoesafat: Increase the slower move speed to 15% from 10%, and add "20% slower swing speed".

- Defender: Make the ammo drain only on close range and add "15% faster firing speed" to balance it out.

- H.A.W.: Add "25% higher building health".

- Support: Reduce the faster build rate to 20% from 300%.

- B.O.B. PDA: Change the "Can't destroy buildings" to " Can't haul buildings".

- Worst Case Szenario: Change the "-25 health on kill" to "15% damage vulnerability while active".

- Rasputin's Gift: Reduce the faster heal rate to 50% from 100%, the overheal penalty to 66% from 100%, and remove the slower uber rate.

- Walkabout: Reduce the damage penalty on first hit to 20%, second hit to none, and add 15% faster firing speed.

- Tactical Revolver: A bit reworking
(+) Highlight up to 2 target on hit for 12 seconds
(+) Mark up to 2 (or 1) target for death on hit for 12 seconds
(-) Fires tracer rounds
(-) 66% smaller clip size
(-) No random crits

Hope this helps.

Handymann: Someone suggestion adding increased vulnerability to all other sources while active. Also, I just tested and the sentry damage resistance is to ONLY bullets, not the rockets.

L.A.W - I thought about adding blast radius decreased for all 3 rockets.

Push Over: I will be reducing the heatlh restored, when I get this custom attribute made... "Reflected Projectiles become full Crits instead of Mini-Crits". Also, I won't be changing the airblast speed. It needs to be reduced in speed.

Wreck-ignition: The "slower holster speed" can be bypased if you know how to do it.

Ka-boom Stick: That mostly describes the last verison of the Loch-n-Load.

Jumpin Jayhoesafat: yeah, this will be slightly changes.

Defender: sure, I will add the radius nerf (if it's possible),

H.A.W: I will be removing this, please check out my post earlier in LegoFan9o5 post.

Worst Case Szenario: You know it's -10 health, not -25 health.

Rasputin's Gift: My main goal is to have the ability to revive teammates (along with the uber sheild). I will remove the heal rate bonus, once the revive attribute is made.

Walkabout: Since you can get scope in, I will leave as it... this hasn't been added yet.

Tactical Revolver: I will add that.
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