STEAM-GRUPP
Custom TF2 Weapons cTF2w
STEAM-GRUPP
Custom TF2 Weapons cTF2w
1,265
SPELAR
7,148
ONLINE
Grundades
19 juni 2015
Språk
Engelska
Plats
United States 
Visar 41–50 av 72 poster
3,550
Suggestions for New Weapons (or New Attributes)
meteor sniper set

celestial extinction cycle: sniper primary rifle

+on headshot kill: gain a "extinction cycle" stack, up to 10 stacks
+for each stack of "extinction cycle" gain 15% increased critical damage

-50% damage
-25% charge rate
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celestial wrath: sniper bow

+200% more arrows pershot
+25% damage
+arrows are pre ignited
+arrow speed charge multiplier increased from a x3 speed up at max to x4 at max

+/-charging up increases afterburn durration (from 2 seconds to 6), but doesn't increase projectile damage anymore

-cannot headshot
-arrows are fired with a 3 degree projectile diviation
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atmospheric destroyer: sniper sub mechine gun

+500% more bullets

+/-each bullet deals 2 at all ranges

-20% accuracey
-this weapon has a 12 shot clip
-50% reload speed
-this weapon has 36 reserve ammo
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rapid rentry: sniper melee

while active:
+the longer this weapon is active the faster you move (must be held for 10 seconds to reach a max of scout speed)
+the faster your move the more damage you deal (up to +40% damage)

-on swing: reset your speed bonus
-50% damage
-20% movement speed
--------------------------------------------------------------------------------------------------------------------------------------------time for the sniper to get thrown into space
the celestial blackout soldier set

the black hole: soldier primary

+alt fire: consumes 4 rockets to fire a small black hole rocket that pulls players toward the center of the blast that also puts a 15% slow on players caught in the pull
+50% blast radius

-60% reserve ammo
-deals no damage to buildings
-altfire has a 15 second cooldown
-alt fire deals no damage
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event horizen: soldier backpack
+/-as your health drops, by each 50 hp lost gain a lvl up
lvl 0: nothing
lvl 1: -50 max hp, gain 25% damage resistance
lvl 2: -50 max hp, upgrade to 50% damage resistance
lvl 3: -50 max hp, 50% damage resist, +100% max overheal potental
lvl 4: 50% damage resist, +300% max over heal potental, overheal duration +100%
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hawking chucker: soldier shotty

+100% damage
+50% decreased firing spread
+50% decreased damage drop

-40% bullets
-75% reserve ammo
-fires +75% speed one hit projectiles rather than using hit scan
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the gravaton pull: soldier melee

+100% longer melee range

+/-on hit: launches enemy in your direction

-deals no damage whatsoever
-25% deploy speed
----------------------------------------------------------------------------------------------------------------------------------------- well, time to see if this is just as OP and broken as the celestial pyro set.
Visar 41–50 av 72 poster