STEAM-GRUPP
Custom TF2 Weapons cTF2w
STEAM-GRUPP
Custom TF2 Weapons cTF2w
974
SPELAR
6,050
ONLINE
Grundades
19 juni 2015
Språk
Engelska
Plats
United States 
Visar 21–30 av 72 poster
3,550
Suggestions for New Weapons (or New Attributes)
heres a few *really bad* slug shotgun ideas but first a basis for a slug shotty compared to the normal shotty so here we go!

general slugger (if wanted avalible for all shotgun weilding classes)

+100% accuracey
+no bloom
+headshots deal minicrits
+no damage ramp down

+/- base damage is 50

-no damage ramp up
-33% ammo reserves (24 shots in reserve)
-50% clip size (3 shots in the tube)

and all of these shotties have this base set of stats at their base unless stated otherwise
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okay so for soldier

patriots practitioner

+headshots load one rocket back into your primary
+25% faster deploy/holdstering

-headshots don't minicrit (but do play a rocket loading sound)
-20% fire rate
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pryo

lizards lick

+on headshots: gas ignite people up to medium range
+on headshots on flaming targets: cause large 25 damage explosions

-40% damage
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heavy

soviet solkov

+headshot kills increase rate of fire up to +75% (5 kills 15% per kill)

-2 base damage per headshot kill
+25% slower holdster/deploy time
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engi

(fyi this is a partially rebalenced rehash of an old idea i posted)

sentry slugger

+on hit, while near your sentry: your sentry targets who ever you hit IF it's in your sentries radius

-25% fire rate
613
April Fools Weapon Suggestions (Non-official)
3,550
Suggestions for New Weapons (or New Attributes)
here's a really bad idea for a spy set

danger closer: revolver

+for every enemy killed with the revolver or none backstab knife, store one explosive bullet (maped to special attack similar to medi-sheild and 50% the size of a rocket explosion)
+no damage fall off

+/-ambasitor accuracey gain/loss mechanic

-40% fire rate
-50% reserve ammo
-all crits are now mini crits.

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one for all: sapper

+for each unit being sapped gain +10% sapper damage

-50% health
- 40% of ANY WEAPONS damage will hit this (meaning anything can take it off, not just a wrench, any team mate can as well)

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the final touch: knife

+after a backstab the corpse deatonates after a few seconds (hits as hard asa rocket with the 80% of the blast radius)

-releases a beeping sound from the corpse
+50% damage vunrability to your own bombs
-20% swing rate

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the impatiant mans time piece: cloaking watch

+when uncloaking release an explosion (30 damage with 50% of a rockets blast radius)
+25% cloak recharge rate

-you take 30 damage each time you cloak (you can kill yourself)
-does not recharge while invivsible (unlike cloak and dagger)

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and just for giggles heres a couple idea for engi shotties

the texas takedown: shotgun

+100% accuracey
+900% damage (this is technically a damage down)
+on hit: force your sentry to target that player until out of range or dead

-90% pellots
-20% sentry fire rate while active

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lonely ranger: double barrel shotgun

+30% accuracey
+33% damage ramp up (aka 200% damage ramp up at point blank)
+dealing damage increases a rage guage (alt fire to activate requires 450 damage from your gun to trigger) while active lasts for 8 seconds and grants:
+75% reload speed
+20% bullet damage resist
+40% explosive damage resist
+50% fire damage resist

-each shell is still reloaded individually
-66% clip size
-25% sentry damage
-25% dispenser healing
-25% teleporter recharge rate

appologies for this one having so many stats, but the "selfish lonely engi" is hard to do when you don't have a bottemless clip and bonus damage on whatever poor sap is getting a mini sentry to the head.
Visar 21–30 av 72 poster