STEAM-GRUPPE
Custom TF2 Weapons cTF2w
STEAM-GRUPPE
Custom TF2 Weapons cTF2w
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I SPIL
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Grundlagt:
19. juni 2015
Sprog:
Engelsk
Lokation:
United States 
Viser 81-90 af 291 forekomster
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Oprindeligt skrevet af Crafting | cTF2w:
Oprindeligt skrevet af Eternal_Suffering™:
Other changes
Remove the "Resets afterburn duration on hit" on the "Boilerbuss"
The combination of the "Afterburner" and this weapon is just not fun to play against since the "Afterburner" has longer afterburn duration and extra damage are just reseted with a single hit from across the map

Add "40% slower holster speed" to the "Improvised Imblazer"
This weapon has too much combo potential that just makes the Degreaser just a shity weapon

Cloak-a-Cola rework:
+On drink: Turn invisible for 10 seconds
-Cannot attack while under the effects
30 second charge time


This would make the scout undetected and has more flank potential for the scout but you can still be detected because you can still be bumped and shotdown unlike the Bonk! Atomic Punch that makes you invinsible but you are still detected and can be followed

Boilerbuss:
The "Resets afterburn duration on hit" is the main feature. I could make reduce the number of bullets (?)

Improvised Imblazer:
I could, but I probably won't. Due to fact that you can bypass the negetive, if you know how to do it.

Cloak-a-Cola:
Then it would be come Bonk, but invisible. The main reason this seems OP is due to "Slugger's Face-Off" and "Handymann". Both are being changed (Slugger to include melee damage to reduce, and Handymann to be a on kill).



Oprindeligt skrevet af Eternal_Suffering™:
Major Changes for scout:

Remove the "Prototype Punch"
This weapon is useless. The scout is a flanking class that has to be moving at all times, making him have t stop for 2 seconds for just full hp making him vulnerable when he could have just kept moving and picked up health packs

Remove the "Slugger's Face-Off"
Making the scout invisible to a hit using a random percentage isn't any different of a weapon that based on random crits. This weapon is also not fun to play against

Remove "The Slammer"
Lets be honest, this weapon just sucks

Remove the "25 bonus max health on wearer" on the "Mercenary's Supplies"
Making the scout; the fastest class in the game even faster makes him harder to hit but also giving him more health making him tankier is overkill

Prototype Punch:
I will be adding 2 buffs during the drinking durnation to be less of a target.

Slugger's Face-Off:
Read comment from "Cloak-a-Cola".

The Slammer:
Ah... this is just fun!
Boilerbuss: If your gonna keep that stat than it could be "On medium range hit" so they can't like hit from across the map and reset it

Slugger's Face-Off: So your just gonna turn it into the "Fan Support"? The weapon that you removed because the sluggers was just a better version

Improvised Imblazer: Then give it a passive slower weapon switch speed like you did with the "American Gothic". Id say 25-30% is good enough

Handymann: The weapon is fine as it is the only thing that needs nerfing is the cloak a cola because you would still.be able to swing with other melee and you can still shoot The Sandmams stunnin baseball and the Wrap Asassin's Christmas decoration
Viser 81-90 af 291 forekomster