STEAM 组
kz_bhop_strafe_communityjump2 comj2
STEAM 组
kz_bhop_strafe_communityjump2 comj2
0
游戏中
4
在线
成立于
2014 年 9 月 3 日
关于 kz_bhop_strafe_communityjump2

Pasting this to everyone: I finally got 10 people together for kz_bhop_strafe_communityjump2: badges, keyuu, tony, sqee, hoover, george, shellfish, ntag, flume, mellowed. PLEASE make sure you stay under 10% brushes, brushsides and models. Make whatever theme you want, just make sure its possible on enablebhop 0 since its a _strafe map. We are using HDR, so make sure you compile with HDR ticked and turn it on under advanced video options, put a single env_cubemap in your level at 64 units above the ground, after compile run buildcubemaps in console and restart css. If you need help with HDR watch this, its easy http://www.tophattwaffle.com/hammer-tutorial-55-hdr-lighting/ Any difficulty is fine, just don't make anything harder than 260 lj difficulty. I'll sort them by difficulty once they are all done. Use your own mpbhop filters. When naming entities, use names unique to yourself that no one else will be using. This is the skybox texture we're using http://css.gamebanana.com/textures/2345 and this is the vmf with the settings I want you to map in, please rename it https://www.sendspace.com/file/z2p7hm. Most of you seem a lot more eager than the last communityjump I made, so hopefully we can get this finished a lot quicker, aiming for under 2 weeks. Please join the steam group so we can all keep tabs on each other. Thanks love you xo.



EVERYONES FINISHED~~~~~~ I've still got a lot to do though, need to make signs for each stage, start and end zone, particles, some of your stages need optimizing, I'll need to propper some things to lower brush %, soundscapes, and link them all together. Once it's done, Tony and I will do the first test, he will also make a trailer for sourcejump, then you guys can test it.
热门讨论
4 条留言
shell 2014 年 10 月 23 日 上午 8:46 
Respect to all you guys! Great trailer, Tony!
badges 2014 年 9 月 19 日 下午 8:50 
hoover dropped out, getting

shell 2014 年 9 月 18 日 上午 4:34 
Welcome to the team! :D
Dotty 2014 年 9 月 16 日 上午 11:17 
Greetings everybody! Seems like you couldn't get Ballz or p1t and have now to work with me. My theme will be some serious laboratory ♥♥♥♥. No limits for custom textures/models as long as I stay under 10% in compilelog? Just want to make sure...
组成员
管理员
成员
0
游戏中
4
在线
0 聊天中
进入聊天室
成立于
2014 年 9 月 3 日