安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

The game is actually extremely well optimised and is one of the rare good uses of Unreal Engine 5, the game works flawlessly with no upscaling at max settings on steam deck at full resolution, among other revelations including my old PC build running the game at native 2K perfectly at max settings despite commonly having performance issues with every other UE5 game
I noticed this acception was made for Arc Raiders so it is worth mentioning as people might get the wrong idea.
I should ALSO mention its a rare case of a UE5 game that allows you to turn OFF AA methods and NOTHING BREAKS visually.
And guess what, it runs poorly without crappy AI upscaling, even with DLSS on it still can’t hit 60fps on most powerful cards.
UE4 and UE5 share the exact same file structure and it’s impossible to identify which it used based off that