安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


My system: RX 6800 XT, i5-14600KF, 32GB DDR5 6000MHz, playing at 4K (3840x2160).
Despite this high-end hardware, performance drops to around 19 FPS during Horde Night.
This happens especially with multiple zombies, AI processing, and structural destruction active.
GPU and CPU usage are not consistently maxed out during these drops.
This may indicate CPU-threading, draw call, or engine-level bottlenecks.
The game’s real-time AI, physics, and destruction systems are impressive but demanding.
However, further optimization for high resolutions and high entity counts is needed.
Performance improvements would greatly enhance the experience on powerful systems.
This feedback is constructive, as I genuinely enjoy the game and want to see it evolve technically.
18 и 17 альфа была лучше в плане реализма .