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TDP's Gaming Escapades TDPGE
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TDP's Gaming Escapades TDPGE
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2023 年 5 月 19 日
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关于 TDP's Gaming Escapades

Who the hell are you?
Just another video game enjoyer. Currently playing games for fun and writing lengthy reviews because boy I do love talking a whole lot about video games.


What do the ratings mean in the curator page?

Reommended
Played it, really liked it, recommend you to play it as well. Might have a few flaws, but I believe they don't get in the way or are situational.

Informational
I don't know if I like it or not as a whole. Or maybe the game is a mixed bag and I like it, but it has some issues that cannot be ignored.

Not Recommended
Did NOT enjoy playing these games. They either were not fun for me or had flaws that directly affected the experience in a negative way.


Should I apply the same rating descriptions to the full reviews?
NO. Steam's review recommendation system keeps things basic to generate rating percentages easier and avoid unnecessary complications. So you only get "Recommended" and "Not Recommended" as the choices, meaning sometimes you really cannot get your point across without making people read the actual text of the reviews; especially with games that are either mediocre or have the good with the bad.
However, in curators we have the leisure of using the "Informational" tag to make people immediately notice the difference and know there's something that prevents the game from getting either of the two common recommendation options.


Why some of the games have full reviews and some don't?
Full reviews cannot be written unless I have something good to talk about in detail. Not only that, I need to allocate some of my free time to write them. If I feel like I can just summarize my thoughts into a simple paragraph without any need for further clarifications, or I did not find enough noteworthy points in a game to justify spending hours of my time to write about it, I refrain from writing a full review.
In addition, I might play some of the games on a different platform/store. This makes it impossible to write a full review as I do not have own them on Steam and therefore the review functionality will be inaccessible to me.


Should I consider these ratings as absolute?
OF COURSE NOT. Each person has a different experience with a game compared to others. What I liked might be hated by some, and what I did not like might be enjoyable to some. I'm just here to state my own opinion, share my own experiences and give you a brief understanding of what to expect.
If you are using reviews to make up your mind about whether or not to buy a game, put multiple positive and negative reviews together so you can make better judgement. Never rely on one or a few.
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Game Review: Hi-Fi RUSH
Go to curator's main page for more reviews:
https://psteamproxy.yuanyoumao.com/curator/44130985-TDP%27s-Gaming-Escapades

Note: The game was played and completed outside of Steam, hence why the review is posted like this.


In my Battletoads (2020) review, I said that the game was the result of some out-of-touch executives getting ahold of a niche franchise and ruining it, because they have absolutely no idea about how to deal with it in a proper manner. Hi-Fi RUSH is the game that convinced me this type of behavior is not restricted to old and/or niche franchises, as even brand-new IPs with vast potential cannot go unharmed by the executives' seemingly infinite amounts of idiocy.
What makes the situation even worse here, is the fact that both Battletoads and Hi-Fi RUSH were published by the same company: Microsoft. They have repeatedly ruined most of their portfolio with their questionable decisions, to the point I think the current downfall of Xbox as a brand (at the time of writing this text) is pretty understandable and justified.


Hi-Fi RUSH was announced at Xbox and Bethesda Developer_Direct on January 25, 2023 and was released the same day, so there was practically no marketing done for it. Still, it went on to become a critically acclaimed game, even winning multiple awards. Microsoft and Bethesda/Zenimax suddenly had a new IP with an overwhelmingly positive reception. So what do you think they did with it? Told the team to immediately start working on a sequel? Planned to create comics, novels, a TV show or even a movie?
Nope! They closed the development studio in order to focus more on "high-impact titles", and even ignored their pitches for a sequel! Then they sold the studio and later even the game's IP to Krafton, a company that is infamous for initiating a voluntary resignation program after a record-high quarterly revenue, in order to reduce their staff and replace them all with AI. This is also the same company behind the messy situation of Subnautica 2, with its CEO admitting that he asked ChatGPT to brainstorm ways to avoid paying earnout bonus to Subnautica 2 devs.
This game is now in the hands of one of the most sketchy gaming companies on the Earth, simply because people at Microsoft and Zenimax acted like utter morons that they are. And while Krafton does own the development studio and IP now, I don't think it's ethical to support a company that values a bunch of 0s and 1s more than an actual human, and is reaping their rewards. So I really cannot tell you to go and immediately buy the game.
Obviously, you do you. I cannot stop you from doing what you want. But if you want to play this game and care about my opinion, try borrowing someone else's copy or get the game for dirt cheap in a big sale and/or from a trustworthy keyseller to give Krafton as little money as possible.


Alright. With that out of the way, let's talk about the game itself.
Hi-Fi RUSH's events happen in a world where technology has become an inseparable part of everyday life. Robots have sentience with different personality types, and mechanical augmentation is a usual thing for people to do. Chai, the protagonist of this game, enlists in a project in order to obtain a cybernetic hand and become a rockstar. Unfortunately for him, something goes wrong in the process which causes him to be branded as a defect and chased around, kickstarting the game's events.
Overall, the story is nothing special and you will see most of the plot twists coming from leagues away, but it's still serviceable and the game even makes up for the simplicity through other means. Nearly all of the characters in this game (even the NPCs!) are either very likeable or amusing, and have unique personality traits with a whole lot of well-written dialogues. Even the humor is very well-done, to the point that except for two characters (Rekka and Mimosa) I did not get annoyed by the main characters' jokes or the over-the-top performances of them and the antagonists. And complimenting these performances are the game's jawdropping presentation.
The audiovisual presentation in Hi-Fi RUSH is truly phenomenal. The environment and character models moving to the beat of the music and even reacting to your well-timed actions, the highly stylized and beautiful visuals, the smooth and detailed animations (to the point that even the lip syncing of in-game dialogues looks accurate), the spectacular 2D art, the almost seamless transitions between gameplay and gorgeously animated cutscenes, the harmonious soundtrack, the perfect sound design... this game is a work of art. And to put a cherry on top of everything, the game's optimization is brilliant as well, so you don't have to sacrifice the art for performance.


I also have nothing but further praise when it comes to the rhythmic gameplay.
Rhythm games tend to take themselves very seriously. You either play them however they want you to, or you should find something else to play. Hi-Fi RUSH does not do that for the most part. Aside from specific events that lock you in place until you do something the game wants you to, it really does not care about fighting to the exact beat of the music. You can freely start button mashing if you like, but trying to stay on the beat rewards you with a damage boost, a lengthier dash, more healing and a higher post-battle score. So, you are not forced, but encouraged to do better.
And if you really can't get comfortable with the rhythm, the game also gives you a lot of accessibility options to tweak your experience. You can use timings and visual indicators, make all rhythm minigames use a single button, or have combos and dodges happen automatically by simply attacking. So, even if you suck at these type of games, Hi-Fi RUSH still allows you to play it and that's something I deeply respect.
At first, you will run into a bit of trouble trying to do combos and timing them with the rhythm, but you'll eventually get a lot better and shred through the enemies with some practice. Coupled with how powerful you can get later in the game and the inclusion of small additions such as an invisible audience chanting Chai's name upon getting the S rank, it makes for a seriously entertaining combat system. The only problem with the combat is that the parrying events get really overused, so they will lose their novelty pretty fast.


Unfortunately, I cannot say the same thing about the level design as I am personally not fond of how it's handled. Hi-Fi RUSH has a very strong opening and a great finale, but everything in-between is less great; Especially whenever the pacing is slower for platforming purposes.
I think the platforming is very uneventful and straightforward. There's a lot of long and empty hallways, the game rarely challenges you in the levels, and your companion abilities are mostly used to pad the game time instead of allowing for clever stuff. Even when the game has the perfect means to go nuts with the level design, like Zanzo's final AR section, it just throws the same things you have already seen at you. And to make things worse, I can swear I have seen certain environments getting reused through a singular level.
This can easily cause tedium as you are going through the levels and severely impact the replayability; Especially when we consider that each level takes between 60-70 minutes on average, meaning it will take about 10-11 hours to be completed. As a matter of fact, the levels in the first half of the game felt so repetitive to me that I always started to lose steam while doing them, closed the game after beating a level and left the next one for another session.
Not only that, the game's preferred way of playing music in the levels might actually amplify this problem. Whenever you're going through a calmer, platforming section of a level, the game keeps repeating a music sample and adds extra audio based on your actions and what happens around Chai. This is a novel move, but if you don't do much or be off-beat, you will be hearing that music sample on a loop and slowly get tired of it.


TL;DR
Despite some issues, Hi-Fi RUSH is a phenomenal game that is now sadly stuck in the hands of one of the most sketchy and untrustworthy game publishers, thanks to Microsoft's incompetency.

Game Opinion: Heartbound
"There is no designated timeline for release. If you don't want to wait then please do not buy this game"

Sooooo... this is troubling... very troubling.
In my eyes, the devs are basically removing all responsibility from their shoulders with this statement. They are saying that they have no idea when the game they are working on is going to be finished, so they can say "Hey, we told you guys it will take a while" anytime someone brings this up and asks what is taking them so long, effectively shutting down all related criticism and outrage.
And can we talk about what a slap to the face this statement feels like for people who Kickstarted this game or bought it on release/before all this happened? Don't buy if you don't want to wait?! Then what are those people gonna do?! Are you offering refunds for them?! Those people never knew something like this would happen in the future and have been waiting for over 6 years already to experience the complete form of a game they paid for!
And don't give me none of that "But they should have known this might happen as it's early access" BS. If any big company had pulled the same thing here as Pirate Software or any other indie developer, there would have been a massive outrage and several lawsuits would have been on their way. Just because a company is indie, doesn't mean they are immune to critisicm about whatever they do.

Unfortunately, the situation gets worse when we get to the topic of what the developers of this game are doing and how they are quelling the outrage while this is all going on. The main dev on this project have been livestreaming for a while on the studio's official Twitch channel, and has gotten pretty popular. However, he honestly has been way too engrossed in other games and acting more like a normal variety streamer instead of a game dev.
When it comes to dev streams, you usually expect behind the scenes footage, announcements or updates on how the game is progressing. But the vast majority of Pirate Software's streams feature the main dev playing a lot of other games, uttering hot takes about various topics and not accepting criticism. Now, I'm not saying people are not supposed to have side jobs or not supposed to have a hobby. To say that, is nonsensical. But look at everything I listed above and dare tell me this is not getting you concerned.
People paid money for this game. A lot of people have bought this game and might have genuinely loved going through it, even before Pirate Software became famous, and currently, all those guys are getting ♥♥♥♥♥♥ up. They want answers on what is really happening. Why Heartbound's development time has gotten as long as Half-Life 2, even when it was originally supposed to come out in a year? What is going on with the game that has prompted its developers to say they have no idea how longer it takes them to finish the game?
Is it money? I doubt it, given how well the Twitch channel is doing and the hype train records it has broken. Is it limited time? I also doubt it, given all the frequent livestreams dedicated to third-party games. Has someone quit and increased workload for others or has development ran into a big problem? We don't know, because they are not telling us anything and everything seems fine! Is it because of localizations? A lot of games do it post release!

If you have been paid to do something for someone or to deliver something to/for them, you need to be very careful about how you handle the job. Any mistake or any unresolved tension can cause a breach in trust which cannot be easily repaired.
In this case, I wonder if anyone but Pirate Software's diehard fans are going to support them from now on. The actions and mismanagements in relation to handling the game and its updates, their shortcomings in connecting with their consumers and potential buyers, and the negativity caused directly by the statements of one of their main developers have really tarnished their image.
As such, I do not think supporting them is a good idea, even if Heartbound finally gets finished and comes out. A majority of what they have said and done so far is very anti-consumer, and if they get away with it once, they will surely attempt to do it again. Save your money and give it to developers who actually care about their product.

I would name a few devs here to support, but hey, let's not drag them into this. I don't want crazy people who are out of touch with reality to go and harrass them.



Thanks for reading this gigantic rant, and I'll see you again soon.

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TDP's Gaming Escapades 的评测
"Thoughts of a short-fused, hard-to-please individual who plays games in their very limited free time, in order to cool off after long hours of work. Check the group for more info on how the games are rated."
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