ГРУППА STEAM
Tribes 2: Source T2:S
ГРУППА STEAM
Tribes 2: Source T2:S
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30 апреля 2009 г.
О Tribes 2: Source

Revival!

Progress is steady, but there is still a long road ahead until the game can be brought back to life on a more modern engine. If you wish to monitor progress and show your support for the recreation of this game, do join.

Disclaimer/Credits: ALL ORIGINAL IDEAS, WORK, AND CONTENT BELONG TO GARAGEGAMES AND SIERRA (or Activision, whoever owns them now). I DO NOT TAKE ANY CREDIT FOR WORK DONE BY THE ORIGINAL CREATORS OF THE GAME. My goal is to recreate this favorite game of mine to be enjoyed once again.


Current news: Weapons have been in re-development for a few weeks now, and are progressing well. The ELF and Missle Launcher are yet to be started.

STEP ONE -- Get weapon code working
===
Blaster - Use energy
Chaingun - Fix initial velocity vector problems
ELF Projector - Beam spline interpolation
Fusion Mortar - Fix collisions
Grenade Launcher - Fix collisions
Laser Rifle - Use energy, fix beam
Missle Launcher -
Plasma Rifle - DONE
Shocklance - Use energy, fix beam
Spinfusor - DONE
Targeting Laser - Use energy, fix beam

Adjust think delays
Lifetime limits
+ Inherit player velocity
Sound channel problems


Effects can wait
Models can wait
Some projectiles could be sprites rather than models (lack of detail?)

Riintouge Works[//]
FTP Dump[www.gimmik.net]
SVN Repository[//]
ПОПУЛЯРНЫЕ ОБСУЖДЕНИЯ
Комментариев: 14
video game 12 янв. 2020 г. в 1:17 
how's it going?
NoSkill 13 окт. 2011 г. в 16:46 
What about progress now?
//\Ω) Σηραφ ζ 25 окт. 2010 г. в 22:09 
I wish Source was less buggy and better documented...

...but it doesn't work like that.

Next time I start working on this again, regularly and faithfully, I plan to find a modeler to help with inspiration. It's distracting to shoot cans and melons (grenades and mortars) from a crossbow, however humorous.
K-Bone 20 сен. 2010 г. в 10:08 
Hope all goes well with development for this,would LOVE to see Tribes 2 on Source.Perfect choice for it too :)
//\Ω) Σηραφ ζ 31 июл. 2010 г. в 14:43 
What about them? They'll be added if that's what you mean; the feature made the game unique. I'll try to make the gameplay as close to the original as possible. When I first started, I measured out the scale ratio and made a list of weapon stats to use. In the mean time, I've lost track of the paper with this information. Probably nearby, just unseen.

On a side note, the growth of this group is inspiring and impressive as I've not advertized it anywhere.
crt 31 июл. 2010 г. в 9:28 
wat about jetpacks :P
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Создана
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