STEAM 组
Sernix Coop Insurgency SCINS
STEAM 组
Sernix Coop Insurgency SCINS
41
游戏中
368
在线
成立于
2015 年 1 月 29 日
语言
英语
国家/地区
United States 
正在显示第 1 - 10 项,共 15 项条目
17
Ins_test Constuctive Feed back.
Got to play some rounds of this today for the first time.

Most obvious issue is the spawns. Bot spawning is too quick or the reinforcement waves too plentiful. The only way to take points is to straight up spawn camp the bots for multiple reinforcement waves. You have to be killing them right as they spawn or there will never be a window to cap.

The other problem is the weapon upgrades. Not just the sheer amount of them, (although, yeah, it's pretty overwhelming) but their ultimate effects- the upgrades are greatly superseding the base guns they're attached to. The weapon upgrade system would benefit from upgrades that reinforce what makes each gun unique. Going gun-by-gun and just restricting upgrades that don't make sense would go a long ways towards making this system both more interesting and more manageable.

Some other minor notes:

AKs are all ugly af. w_akm.mdl is flooding the console with checksum errors.
AK side mount is ugly too, there's a better one on the workshop
Why do the bots have WW2 guns and bazookas?
HK417 optics are bugged. Someone else mentioned this. Holographic sights are doubled or tripled, and the kobra flat out doesn't show up at all.
Typo: Light Frame -reload: 15% faster. Should be +Reload: 15% faster.
Are all the new armors and helmets really necessary? Is the extra granularity really adding anything?
The super speed for lightweight loadouts is indeed pretty silly. Moderate speed increase + greatly increased stamina is fine.
Heavy loadouts are too quick too. Sure it's only for a limited amount of time until your sprint runs out, but how often are you running around as a MG?
General 'mobility' upgrades are too plentiful, I think they change the way the game plays too much. Should be used sparingly, maybe on SMGs only. Game doesn't need more people bobbing back and forth in front of me when I'm trying to MG.
16
Continuation Thread: "Complaints of many"
78
Damage
7
Foregrip for RPKM
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