安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

版主
Pretty old but so great !
Anyway, some advice to highlander teams: on 5-CP maps, be aggressive with everybody. A typical suboptimal granary rollout is an engineer hanginng back a little bit building a gun or maybe upgrading a teleporter, a spy cloaking and going behind the other team waiting for a good pick, a sniper hanging out in a corner or garage waiting for a good pick, a pyro travelling the flanks or waiting around a corner, etc.
Don't do that. You're going to get rolled by a team that has their engineer, spy, pyro, and perhaps even sniper just run onto the point and keep pushing forward. Not only are you adding extra firepower, you're drawing firepower from the soldier/demo on the other team, which means your own combat classes can do more damage. Building ♥♥♥♥ as engineer or going for med picks as spy are fine later in the game, but don't underestimate the power of having all 9 classes actively engaged in battle immediately when the round starts.
oops :I