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I still think it's a kick in the face of the PC gaming community that Valve, who know exactly what FOV is good for PC gamers, did not include the proper FOV from the start. It is literally one line of coding that needs to be changed; have they really become that lazy towards PC gamers?
It was actually one of the reasons why I cancelled my pre-order of L4D2 at the time of the demo's release. It was really disappointing to see this FOV and also to go back to a prehistoric viewmodel where the gun is glued to the right hand sight of the camera, rather than in the hands of a fully rendered model whose body was visible thru the FPS view. Why take a step back in this regard; it makes no sense.