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Báo cáo lỗi dịch thuật
Try mimicking what valve did.
I don't know how to import the textures of the models into blender to see what they did but I'll ask you in anouther discussion so the users of this group whith similar questions can have an easier time looking it up. Thanks.
Like you said, it's actually a model that is slightly larger than the default heavy arms. It is rigged to several bones to follow the heavy arms exactly: http://i.imgur.com/RMAHAxh.png
These extra arms have their own texture which contains the actual skin texture as well as the tattoo texture in the alpha channel. The reason the tattoo texture is in the alpha channel rather than directly on the arm is so that it can be paintable (you just set up your texture like you normally would for paint): http://imgur.com/a/DHxzp
As for getting the shading correctly, mimic what they have in the .vmt settings:
Obviously the in-game vmt editor isn't as complex, but try to match the above as close as you can in terms of phong, lightwarps, and paint.
Good luck!