STEAM グループ
Blender Tutorial Community BlenderTuts
STEAM グループ
Blender Tutorial Community BlenderTuts
28
ゲーム中
200
オンライン
設立日
2012年10月16日
言語
英語
場所
United States 
Getting .mdls compiled by TF2's importer to work in Source FilmMaker
How? I've made a badge, compiled it with the TF2 importer, and it works fine in TF2, previews perfectly in-game and loads in TF2 Modelviewer with no problems. I take all the necessary files and put them in usermod in SFM in the correct folder structure (I'm pretty sure: .mdl, .vtx, and .vvd in usermod\models\[itemname], .vmt and .vtfs in usermod\materials\models\[itemname]), and it doesn't work in SFM. If I try to load the item in SFM itself, it's invisible, except for the bone, if I try to load it with the hlmv.exe in SFM's \bin folder, I get 'error loading model.'

Is there a step I'm missing somewhere?
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Don't put it in the usermod folder. Put it in the C:\Program Files\Steam\SteamApps\common\SourceFilmmaker\game\tf\ folder. Make sure that your folder structure matches exactly how it is in the Team Fortress 2 folder (otherwise the engine won't be able to find the .vmt file).
Fafhrd 2013年10月24日 19時43分 
Ah! That worked (though model viewer still errors on it, but that doesn't matter). Cheers!
最近の変更はFafhrdが行いました; 2013年10月24日 19時44分
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