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16 Οκτωβρίου 2012
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Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος
Getting .mdls compiled by TF2's importer to work in Source FilmMaker
How? I've made a badge, compiled it with the TF2 importer, and it works fine in TF2, previews perfectly in-game and loads in TF2 Modelviewer with no problems. I take all the necessary files and put them in usermod in SFM in the correct folder structure (I'm pretty sure: .mdl, .vtx, and .vvd in usermod\models\[itemname], .vmt and .vtfs in usermod\materials\models\[itemname]), and it doesn't work in SFM. If I try to load the item in SFM itself, it's invisible, except for the bone, if I try to load it with the hlmv.exe in SFM's \bin folder, I get 'error loading model.'

Is there a step I'm missing somewhere?
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Don't put it in the usermod folder. Put it in the C:\Program Files\Steam\SteamApps\common\SourceFilmmaker\game\tf\ folder. Make sure that your folder structure matches exactly how it is in the Team Fortress 2 folder (otherwise the engine won't be able to find the .vmt file).
Ah! That worked (though model viewer still errors on it, but that doesn't matter). Cheers!
Τελευταία επεξεργασία από Fafhrd; 24 Οκτ 2013, 19:44
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Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος
Ημ/νία ανάρτησης: 24 Οκτ 2013, 19:10
Αναρτήσεις: 2