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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Some questions about weapons
i'm working on a model of a weapon for the scout, but in the beta importer you can only import hats and misc. Should i import it as misc? or how i'm suposed to import it?

Another question, if i'm not wrong, the polycount limit on weapons is higer than hats, right?
Отредактировано Ropelinku; 21 окт. 2013 г. в 4:50
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Сообщения 14 из 4
You can't import weapons. Valve doesn't want weapons, so don't submit them. Basically it takes so much more time to come up with a new gameplay mechanic (that is balanced) and code it than it does to just ship a new hat/misc into the game.

Valve might add weapon support for the new importer in the future, but it's highly unlikely.
But there are weapons in the workshop :S

and, it wouldn't be difficult imo, since the model i was making was suposed to have the same stats as the boston basher (it's a cactus)

but well, i'll stick to hat macking.
If you notice, none of those weapons are gold-starred. And if they are, then 1) it's breaking Valve's rules and 2) they don't have necessary things like physics models that you normally need when making weapons. I wouldn't waste my time making weapons if I were you; as much as I love making them myself (most of my submissions pre-beta-import were weapons), Valve seems to not want them.
yeah, none of them have the golden star. By the way, i posted this when i was almost finishing the model for the weapon, so i'm kinda dissapointed. but, on the bright side, the cactus baseball bate made me think about making a pyro hat, so it isn't everything bad!
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Все обсуждения > Team Fortress 2 Modeling > Подробности темы