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Justyn 2013 年 12 月 7 日 上午 7:36
Adding rim lighting/phong to a weapon
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=201563787

I've pretty much got the model done, and i'm happy with it, but it's still pretty much a priority to get good phong/rim lighting. I edited the vmt, but it didnt seem to make a difference.

weapon VMT:
"VertexLitGeneric" { "$basetexture" "models/weapons/c_items/c_coaled_fury" $phong 1 $rimlight 1 $rimlightexponent 2 $rimlightboost .2 }
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Elvi Gotes 2013 年 12 月 7 日 上午 8:33 
Looks very good! i voted it up and comented, i hope you get it in!
aside of that, i don't know what you are talking about, so i can't help you. i tried searching but found nothing.
最后由 Elvi Gotes 编辑于; 2013 年 12 月 7 日 上午 9:04
HellJumper 2013 年 12 月 7 日 下午 4:22 
You might want to make a $PhongExponentTexture which will allow you to make a mask for the rimlighting. The alpha channel is what you want:

https://developer.valvesoftware.com/wiki/$phong

Just keep experimenting.
Justyn 2013 年 12 月 7 日 下午 4:52 
i found my issue on facepunch, i was lacking a bumpmap for it to actually affect. thank you though
最后由 Justyn 编辑于; 2013 年 12 月 7 日 下午 5:12
HellJumper 2013 年 12 月 7 日 下午 5:00 
Must have been a different issue than rimlighting. Anyway, I'm glad it's working. Good luck!
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