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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului
Scaling cut parts
http://www.youtube.com/watch?v=-X5QGx2TP_8

I am having trouble with the part where you bevel the cylinder. I can bring the selected part out, but I can't make it wider. Also, how do you get the perspective that you do in your videos (Where it's straight above and straight in front)
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Can you give me a specific time so I know what you're talking about?

For perspective views, press numpad 1, 3, or 7.
kaissi 19 nov. 2013 la 4:57 
Postat inițial de HellJumper:
Can you give me a specific time so I know what you're talking about?

For perspective views, press numpad 1, 3, or 7.

5:30
15:30? Anyway, I pretty much said what I did, but I'll say it again :P

Select both edge loops > then press "s" to scale > before doing anything else, press middle mouse button to lock the scaling to a specific axis > now move the mouse to widen the gap > click to finalize.

Middle mouse button applies to any transformation actually--not just scaling. You can rotate and move objects as well using the middle mouse button to anchor the transformation to a specific axis. If you want to scale things in 2 axes (instead of all 3 or just 1) you can press "s" > shift+"x" > drag mouse outward. This will scale your object in the y anx z dimensions only. This also works for shift+y and shift+z.
Editat ultima dată de HellJumper; 19 nov. 2013 la 16:57
kaissi 19 nov. 2013 la 20:13 
Nvm fixed it
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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului