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Grundades
16 oktober 2012
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Engelska
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Jesterado 15 nov, 2013 @ 12:46
Fixing normals
Hi,

I ran into a little bit of problem while trying to recalculate the normals, it seems that the normals are wrong here: http://puu.sh/5jgSE.jpg
It's on the inside, so when you're submitting, must you fix the normals, does it even matter?
And if so, is there a way to fix it?
P.S: If I tried to flip the normals right now, it will mess up another part of the mesh.
Urgent Help! Please and Thank You.
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Jesterado 15 nov, 2013 @ 14:28 
http://puu.sh/5jp1S.jpg Here is a better look
HellJumper 15 nov, 2013 @ 15:36 
Yes, you must fix it before submitting. Recalculating normals doesn't work 100% of the time, so sometimes you need to manually flip faces. In edit mode, select the faces that are backwards and click "flip normals" on the panel to the left.
Jesterado 15 nov, 2013 @ 16:59 
Thank You HellJumper :D
Jesterado 16 nov, 2013 @ 17:27 
There's another problem when trying the fix, when we fix one normal another normal messes up, is there a solution to this?
HellJumper 16 nov, 2013 @ 17:45 
You can't have 2-sided faces. You can only see the texture from one side of a face. That means you can't have "open" models.
Jesterado 17 nov, 2013 @ 11:28 
Thanks for your help, I think we have the model fixed. I've got another question: http://puu.sh/5liYS.png
What does it mean by possible and impossible brush strokes :\ ?
HellJumper 17 nov, 2013 @ 13:10 
Oh that image just describes how to paint things realistically. The example he gave was 1 object overlapping the top object. So you can't have a paint stroke going over the top one. That wouldn't make sense. I wouldn't worry about it too much.

Just paint things like they would exist in reality. Don't do anything that couldn't exist.
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