ΟΜΑΔΑ STEAM
Blender Tutorial Community BlenderTuts
ΟΜΑΔΑ STEAM
Blender Tutorial Community BlenderTuts
17
ΣΕ ΠΑΙΧΝΙΔΙ
184
ΣΥΝΔΕΔΕΜΕΝΟΙ
Ίδρυση
16 Οκτωβρίου 2012
Γλώσσα
Αγγλικά
Περιοχή
United States 
Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος
Fixing normals
Hi,

I ran into a little bit of problem while trying to recalculate the normals, it seems that the normals are wrong here: http://puu.sh/5jgSE.jpg
It's on the inside, so when you're submitting, must you fix the normals, does it even matter?
And if so, is there a way to fix it?
P.S: If I tried to flip the normals right now, it will mess up another part of the mesh.
Urgent Help! Please and Thank You.
< >
Εμφάνιση 1-7 από 7 σχόλια
Yes, you must fix it before submitting. Recalculating normals doesn't work 100% of the time, so sometimes you need to manually flip faces. In edit mode, select the faces that are backwards and click "flip normals" on the panel to the left.
Thank You HellJumper :D
There's another problem when trying the fix, when we fix one normal another normal messes up, is there a solution to this?
You can't have 2-sided faces. You can only see the texture from one side of a face. That means you can't have "open" models.
Thanks for your help, I think we have the model fixed. I've got another question: http://puu.sh/5liYS.png
What does it mean by possible and impossible brush strokes :\ ?
Oh that image just describes how to paint things realistically. The example he gave was 1 object overlapping the top object. So you can't have a paint stroke going over the top one. That wouldn't make sense. I wouldn't worry about it too much.

Just paint things like they would exist in reality. Don't do anything that couldn't exist.
< >
Εμφάνιση 1-7 από 7 σχόλια
Ανά σελίδα: 1530 50

Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος