Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
There could be a few things wrong. Filepaths, not assigning the material correctly from within blender, mismatching .vmt and .tga names, etc.
I guess you could start by checking to see if your material was assigned correctly. Right click your .smd file and choose "Edit with notepad++". Do you see your material name listed correctly? If you don't know what it's supposed to look like, it should look something like this:
Notice the texture name: "wingedhelm_color". This is what I applied to my model in blender (wingedhelm_color.tga), and it should match up with your .vmt file (wingedhelm_color.vmt).
Make sure you don't have any weird looking texture name in your smd file. If so, reapply the material and re-export. Check again to make sure it worked. If everything looks good so far, let me know.