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16. lokakuu 2012
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No Textures.
After learning basic modelling in Blender, I created a model, textured it and exported it as a .SMD file. I created the .QC for it and I then proceeded to compile it. So far so good, I then go to test out the model, and there's no textures that go with the model.

I don't think this is a problem with the file paths, because I am almost certain they've been set correctly. What would the reason for all of this be?
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When you say no textures, do you mean your model is invisible? Or does it show up as purple/black?

There could be a few things wrong. Filepaths, not assigning the material correctly from within blender, mismatching .vmt and .tga names, etc.

I guess you could start by checking to see if your material was assigned correctly. Right click your .smd file and choose "Edit with notepad++". Do you see your material name listed correctly? If you don't know what it's supposed to look like, it should look something like this:

version 1 nodes 0 "head" -1 end skeleton time 0 0 -0.000001 -1.379702 173.117599 0.000000 0.000001 -1.570796 end triangles wingedhelm_color 0 13.405507 3.354642 176.491333 0.212531 0.525742 0.823634 0.690956 0.122431 1 0 1.000000 0 11.123261 0.334502 179.008026 0.372997 0.922666 0.097537 0.709282 0.221373 1 0 1.000000 0 11.742100 0.084336 179.008026 0.366192 0.912412 -0.182592 0.702471 0.222710 1 0 1.000000 wingedhelm_color 0 -11.786827 0.067310 179.008026 -0.350810 0.918119 -0.184179 0.702471 0.222710 1 0 1.000000 0 -11.164372 0.306852 179.008026 -0.357158 0.928098 0.104862 0.709282 0.221373 1 0 1.000000 0 -13.407813 3.348225 176.491333 -0.204077 0.530320 0.822840 0.690956 0.122431 1 0 1.000000 . . .

Notice the texture name: "wingedhelm_color". This is what I applied to my model in blender (wingedhelm_color.tga), and it should match up with your .vmt file (wingedhelm_color.vmt).

Make sure you don't have any weird looking texture name in your smd file. If so, reapply the material and re-export. Check again to make sure it worked. If everything looks good so far, let me know.
Viimeisin muokkaaja on HellJumper; 15.1.2014 klo 17.47
Mine just show up as "Material.017" instead of the .png I used.

HellJumper lähetti viestin:
When you say no textures, do you mean your model is invisible? Or does it show up as purple/black?

There could be a few things wrong. Filepaths, not assigning the material correctly from within blender, mismatching .vmt and .tga names, etc.

I guess you could start by checking to see if your material was assigned correctly. Right click your .smd file and choose "Edit with notepad++". Do you see your material name listed correctly? If you don't know what it's supposed to look like, it should look something like this:

version 1 nodes 0 "head" -1 end skeleton time 0 0 -0.000001 -1.379702 173.117599 0.000000 0.000001 -1.570796 end triangles wingedhelm_color 0 13.405507 3.354642 176.491333 0.212531 0.525742 0.823634 0.690956 0.122431 1 0 1.000000 0 11.123261 0.334502 179.008026 0.372997 0.922666 0.097537 0.709282 0.221373 1 0 1.000000 0 11.742100 0.084336 179.008026 0.366192 0.912412 -0.182592 0.702471 0.222710 1 0 1.000000 wingedhelm_color 0 -11.786827 0.067310 179.008026 -0.350810 0.918119 -0.184179 0.702471 0.222710 1 0 1.000000 0 -11.164372 0.306852 179.008026 -0.357158 0.928098 0.104862 0.709282 0.221373 1 0 1.000000 0 -13.407813 3.348225 176.491333 -0.204077 0.530320 0.822840 0.690956 0.122431 1 0 1.000000 . . .

Notice the texture name: "wingedhelm_color". This is what I applied to my model in blender (wingedhelm_color.tga), and it should match up with your .vmt file (wingedhelm_color.vmt).

Make sure you don't have any weird looking texture name in your smd file. If so, reapply the material and re-export. Check again to make sure it worked. If everything looks good so far, let me know.
That's your problem then. Reapply the material and re-export.
hey there, I got the same problem... But my .smd file doesn't show up any mistakes... It shows the right names and yet my model does only appear totally in black instead of the textures I took (one of them is black though, the other one is a wooden texture). Could you help me too? :) pls pls
I'm not mapping in TF2 though... I do it for CSGO, but should be no problem, eh?
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