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Báo cáo lỗi dịch thuật
This channel only allows for greyscale colors, and as you can imagine, parts that are dark will be dull and parts that are white will appear shiny/bright. Typically with the source engine you specify where the phong mask is in the .vmt file (such as using $basemapalphaphongmask 1); however with the new importer you can just checkmark the box that says Base Map Alpha Phong Mask (first checkbox).[dl.dropboxusercontent.com]
Once you have the alpha in your normal map, in the VMT editor in the importer, load it into "Shared Normal" and uncheck the "Base Map Alpha Phong..." option. Now it should be bright only the part you defined in the alpha channel, and you only have to adjust the phong exponent and boost options to make it look as you like.