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TILKOBLET
Opprettet
16. oktober 2012
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Engelsk
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United States 
Aygor974 28. jan. 2014 kl. 0.02
Model changing position in HLMV
I made a misc item that is placed on medic left shoulder. I compiled manually with blender SMD tools and my QC, while in ref pose (and some others) everything is fine, jigglebones working etc, but when I play animation, model "sinks" a bit and even changing orientation in some animations. (same behavior is in import tool)
Model has 3 jigglebones and is bound to bip_spine3 and weight mapped.
Position, scale & rotation applied to model and armature
Any ideas what did I miss?
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HellJumper 28. jan. 2014 kl. 0.05 
It's most likely a jigglebone thing. You might want to tighten up the constraints of the jigglebones in the qc and see if that helps.
Aygor974 28. jan. 2014 kl. 1.46 
Thank you for swift reply... I tried even to skip all jigglebones thing, but it is still the same. Most visible clipping is on crouch and airwalk. :rfacepalm:
Did I bound it to wrong bip bone (bip_spine_3)?
Sist redigert av Aygor974; 28. jan. 2014 kl. 1.51
Aygor974 28. jan. 2014 kl. 2.35 
SOLVED
I got on wrong track from decompiling demo parrot which is bound only to bip_spine_3.
In first place it wasn't suppose to be medic item, so I didn't remember to check Archimedes in time :(
For medic it should be bound to bip_collar_L bone.
Hope it will help someone else too.
BTW, anyone knows if there is particular reason why Archimedes is on right shoulder?
Sist redigert av Aygor974; 28. jan. 2014 kl. 2.35
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