STEAM-GROEP
Blender Tutorial Community BlenderTuts
STEAM-GROEP
Blender Tutorial Community BlenderTuts
12
IN SPEL
170
ONLINE
Opgericht
16 oktober 2012
Taal
Engels
Locatie
United States 
Model changing position in HLMV
I made a misc item that is placed on medic left shoulder. I compiled manually with blender SMD tools and my QC, while in ref pose (and some others) everything is fine, jigglebones working etc, but when I play animation, model "sinks" a bit and even changing orientation in some animations. (same behavior is in import tool)
Model has 3 jigglebones and is bound to bip_spine3 and weight mapped.
Position, scale & rotation applied to model and armature
Any ideas what did I miss?
< >
1-3 van 3 reacties weergegeven
It's most likely a jigglebone thing. You might want to tighten up the constraints of the jigglebones in the qc and see if that helps.
Thank you for swift reply... I tried even to skip all jigglebones thing, but it is still the same. Most visible clipping is on crouch and airwalk. :rfacepalm:
Did I bound it to wrong bip bone (bip_spine_3)?
Laatst bewerkt door Aygor974; 28 jan 2014 om 1:51
SOLVED
I got on wrong track from decompiling demo parrot which is bound only to bip_spine_3.
In first place it wasn't suppose to be medic item, so I didn't remember to check Archimedes in time :(
For medic it should be bound to bip_collar_L bone.
Hope it will help someone else too.
BTW, anyone knows if there is particular reason why Archimedes is on right shoulder?
Laatst bewerkt door Aygor974; 28 jan 2014 om 2:35
< >
1-3 van 3 reacties weergegeven
Per pagina: 1530 50