GRUP STEAM
Blender Tutorial Community BlenderTuts
GRUP STEAM
Blender Tutorial Community BlenderTuts
21
SEDANG BERMAIN
172
ONLINE
Dibentuk
16 Oktober 2012
Bahasa
Bhs. Inggris
Lokasi
United States 
Semua Diskusi > Dota 2 Modeling > Rincian Topik
decompiled dota models missing limbs
I tried decompiling Kunkka the other day and importing him in to blender. All it imported was his head and torso. Am i doing something wrong?
< >
Menampilkan 1-9 dari 9 komentar
HellJumper 12 Jul 2013 @ 6:16pm 
You probably didn't do anything wrong. If I recall correctly, Valve started breaking up heroes into different parts. You may have to decompile each part individually to get the whole model, but in all honesty, you should just use the Kunkka model in the workshop (unless of course you are having issues with it).
Diposting pertama kali oleh HellJumper:
You probably didn't do anything wrong. If I recall correctly, Valve started breaking up heroes into different parts. You may have to decompile each part individually to get the whole model, but in all honesty, you should just use the Kunkka model in the workshop (unless of course you are having issues with it).
I do just use the workshop version up to now. Problem is the workshop version also is missing limbs and i thought the decompiled version wouldn't be. For positioning of my items i use the valve supplied models but i was hoping to get some shots of the relevant hero complete with my item in blender for some renders as some other people seem to have managed to do in their images for their items on the workshop.
Anyone?
HellJumper 16 Jul 2013 @ 3:33pm 
I'm not sure what to say other than urging you to decompile other parts of kunkka... It's perfectly possible that Valve put his arms and other parts of his body in different parts of the vpk files. You're gonna have to decompile each piece of his body and import them in one at a time.
i think i got it. i was able to load the parts seperately, rather than from one file.
HellJumper 16 Jul 2013 @ 4:47pm 
Yup, that's exactly it.
Apply the textures to it though, that's something that either isn't working or i'm doing wrong. I can't take renders of a gray Kunkka :(
Terakhir diedit oleh Wyld Stallyns; 16 Jul 2013 @ 5:21pm
HellJumper 16 Jul 2013 @ 5:58pm 
Sometimes blender will move the UVs out of the UV coordinate space for imported .smd files. Check to make sure the UVs of the decompiled models are in the correct position. If they aren't move them up.
Oh right, thanks. I'll check this out tomorrow.
< >
Menampilkan 1-9 dari 9 komentar
Per halaman: 1530 50

Semua Diskusi > Dota 2 Modeling > Rincian Topik