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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku
How do i add physics/gravity (such as a rope)?
I want to add physics to a weapon i'm creating for DOTA (a chain or rope hanging from a part of it). How do i do this?
Ostatnio edytowany przez: Wyld Stallyns; 8 lipca 2013 o 16:29
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HellJumper 8 lipca 2013 o 17:39 
You can't. It will have to be animated which Valve will do if it's accepted.
Wyld Stallyns 8 lipca 2013 o 17:44 
Początkowo opublikowane przez HellJumper:
You can't. It will have to be animated which Valve will do if it's accepted.
Oh right. So what do i do for submission? Do i just add the rope/chain as a static part of the weapon model and write in the description that it would have physics?
HellJumper 8 lipca 2013 o 17:46 
Yeah. The same goes for effects. For the time being, you're gonna have to ask Valve to do custom particle effects until they add support for it.
Wyld Stallyns 8 lipca 2013 o 17:49 
Początkowo opublikowane przez HellJumper:
Yeah. The same goes for effects. For the time being, you're gonna have to ask Valve to do custom particle effects until they add support for it.
I see. Well thanks for your help. Your videos on TF2 and DOTA modelling taught me how to do it from the ground up over this last week from having zero experience so thanks a lot for them both; i really appreciate it.
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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku