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Todas las discusiones > Dota 2 Modeling > Detalles del tema
Hussar 17 DIC 2013 a las 7:54
Texture problem
Hi,I decided to make my very first model for Dota 2 ,so I tried to make weapon for windrunner.After i created simple model and texture I imported it into Dota 2 a problem occurred: my texture were applied on on one side of my bow.
Screens:http://i.imgur.com/nxUdZHEl.jpg?1
http://i.imgur.com/klgYZJEl.jpg?1
Do you know why is this happening?
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Mostrando 1-8 de 8 comentarios
Akaize 17 DIC 2013 a las 8:22 
I think this is a UV map problem. Take a look on your UV map and look how these parts are mapped.
Hussar 17 DIC 2013 a las 12:57 
Well,I unwrapped only one side of the bow( I thought I can unwrap like this because bow is symmetrical),or i should have unwrapped whole bow?
Ropelinku 17 DIC 2013 a las 15:55 
You need to unwrap the whole model, because that tells where the texture goes. Then you can just edit the UV layout so the UVs for the 2 faces of the bow overlap each other, making them use the same part of the texture.
Hussar 17 DIC 2013 a las 22:28 
Ah ok,thank you and sorry for newbie questions :).
QuestionablyInsane 18 DIC 2013 a las 10:21 
Yeah don't worry about asking questions ^_^ Everyone is a newb at some point.
Última edición por QuestionablyInsane; 18 DIC 2013 a las 10:53
Ropelinku 18 DIC 2013 a las 10:41 
Don't be affraid to ask questions, newbies are fundamental in groups like this one!!
Hussar 18 DIC 2013 a las 13:01 
Thank you guys.Problem fixed:http://i.imgur.com/0YwkxmR.jpg http://i.imgur.com/fzMha5W.jpg
(Although I still have to learn how to make good textures)
Última edición por Hussar; 18 DIC 2013 a las 13:13
Fafhrd 29 DIC 2013 a las 21:28 
Overlapping the UVs is a bad idea because it can cause issues with your baking. If your UVs are symmetrical you start out with your layout overlapped, and then move the islands for one side exactly 8 units to the left or right (it should look like two identical layouts sitting right next to each other, one on the grid and one off) and they'll get the same texture, and you won't have to worry about an overlapped bake.
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Mostrando 1-8 de 8 comentarios
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Todas las discusiones > Dota 2 Modeling > Detalles del tema