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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku
About Blender
I just finished sculpting half-mirror of my model. Somewhere around 1M tris
Sculpted it on Zbrush ( no lag at all )
Imported it to Blender, and I suffer minor lag when I pan / zoom around.
And when I entered Edit Mode, it is more lag than before
Question is, is it Blender or my Hardware is not strong enough ? is there other program that can handle million tris better?
System spec :
Processor : quad core 3.3 GHz
Memory : 4096 RAM
Video : NVIDIA Geforce GT 630
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Akaize 25 stycznia 2015 o 7:45 
In Blender, you only can edit a mesh of this weight with the sculpt tools.....

I don't think this is a good practice, because in blender, when yoy use the Multi-Resolution modifier, you can make models like in Z-Brush, but with much less memory to work on it, and make easier to generate the normal maps of your model.

Take some tutorials, and try this in the future.
salt サルト 25 stycznia 2015 o 8:07 
I see, so if I get a better processor and RAM, will it make it faster?
Thanks for replying
Akaize 25 stycznia 2015 o 9:08 
Well, Blender use processor, ram and video like this:
processor => render images
memory => hold more info of the meshs to use less HD
video => in mesh edition and helps in the render too.

My guess, improve your memory to 8k and if you can, your video card.
Your processor is great
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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku