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(also when car parts' axises were on center, the parts actually weren't in a center, but they were placed like they should be)
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Definitely focus on the areas of the mess that are missing in the final model.
You could also try going back to the separated models parts before the join and compile each part individually to narrow the hunt. The individual compiled model parts will look like junk of course in model viewer, but the compiler output from each might point out a problem area.
Also if you haven't already, double check that directions of mess normals are pointing the right direction.
Idk if RipImport script could do something for the model
Guess I'll have to try Noesis to import rip files, then extract them to OBJ , then to Blender tho
I guess the RipImport script for Blender 2.77 was old and broken and it couldn't import .rip files correctly.
Conclusion:
a) Use Noesis for importing ripped models from NinjaRipper, then export them to .obj and import them into Blender. Also flip the UV textures while exporting them from Noesis because UVs will be flipped up tho. Only for Blender 2.79 because there's updated script for 2.8 and I guess it works, I'll have to update Blender to see if it works
b) Physics weren't loaded because I moved my qc file somewhere else and StudioMDL was creating physics by itself, fixed by changing the export folder.