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2013 年 11 月 8 日
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[FIXED] Model breaks up badly after compiling
The .SMD itself is OK (after importing to blender 2.79 is fine) but after compiling QC it's broken.
I mean that the textures are flipped (or cannot be seen when a mesh is behind another one mesh) and the model itself is very small ingame (GMOD, even a potato is bigger tbh)
Here's a screenshot from a game:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1656651260
And also there's BadVertexData in some places in HLMV
Any ideas?

edit: added $concave to qc file, then this happened
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! (like x 50 or more tbh)
WARNING: COSTLY COLLISION MODEL!!!! (155 parts - 40 allowed)
WARNING: Error with convex elements of diplomat.smd, building single convex!!!!
so I stopped using collisions made by studiomdl and included mine which fixed the problem of the two dimmensional geometry
The model itself is still fucked up badly.
edit 2: fixed size of a model by adding $scale to QC (I have to figure out how much I have to scale up , but that's not the part of the problem, it's easy to do and it only requires time)
edit 3: that's weird, I changed my collision model to a box but in HLMV collisions are diffrent even if the box itself is included ( $collisionmodel "diplomat_phys.smd" )


SOLUTION:
引用自 Eric
a) Use Noesis for importing ripped models from NinjaRipper, then export them to .obj and import them into Blender. Also flip the UV textures while exporting them from Noesis because UVs will be flipped up tho. Only for Blender 2.79 because there's updated script for 2.8 and I guess it works, I'll have to update Blender to see if it works

b) Physics weren't loaded because I moved my qc file somewhere else and StudioMDL was creating physics by itself, fixed by changing the export folder.

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