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所有讨论 > Help > 主题详情
CynfulEntity 2017 年 4 月 3 日 下午 7:31
Creating and Exporting an anims/idle
im having trouble making a idle animation for a model im trying to port
the rig disapeered in Source as it only becomes "root" rather then a full model, and my only theory is that i havent made a proper idle animation

any help?
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Artfunkel 2017 年 4 月 4 日 上午 11:24 
You probably have "$staticprop" somewhere in your QC.
CynfulEntity 2017 年 4 月 4 日 下午 12:11 
引用自 Artfunkel
You probably have "$staticprop" somewhere in your QC.
https://gyazo.com/03576ed8b9a9069abcd508bcce2618e4
nope
Artfunkel 2017 年 4 月 5 日 上午 11:33 
If you specify multiple bodies I believe that the model's skeleton is defined by the first one only. You should export you full skeleton with Cubo.012, or better yet group all of those objects together to export them as a single SMD.
CynfulEntity 2017 年 4 月 5 日 下午 5:57 
引用自 Artfunkel
If you specify multiple bodies I believe that the model's skeleton is defined by the first one only. You should export you full skeleton with Cubo.012, or better yet group all of those objects together to export them as a single SMD.
wouldnt that screw up the rig? my problem is that i dont know how to make a idle anim, and the rig doesnt appear in source
Artfunkel 2017 年 4 月 6 日 上午 5:26 
I have no idea because I can't see your rig. I can tell you that it won't make any difference to Blender, though.
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所有讨论 > Help > 主题详情
发帖日期: 2017 年 4 月 3 日 下午 7:31
回复数: 5