Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem

⠀⠀⠀⠀⠀⠀💚💚⠀⠀⠀⠀⠀⠀💚💚⠀⠀
⠀⠀⠀⠀⠀💚⠀⠀⠀💚⠀⠀💚⠀⠀⠀💚
⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀💚⠀⠀⠀⠀⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚⠀⠀💚
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💚
⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed
Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"
the model is ported from BO:CW if it is of any help.