GRUPA STEAM
Blender Source Tools BleST
GRUPA STEAM
Blender Source Tools BleST
230
W GRZE
1,689
ONLINE
Założona
9 listopada 2013
Komentarzy: 172
Freaky Doctor 11 marca o 0:41 
♥♥♥ се моя аватарка на фон попала
Негорас 3 lutego o 0:02 
Посмотрите аватарку мою правда крутая?:steamhappy:
CombustibleLemon 1 lutego o 3:21 
nevermind i guess it took a second
CombustibleLemon 1 lutego o 3:20 
it's not letting me create a post even though i'm a member of the group
rubenspedro891 30 stycznia o 9:12 
i cant use source tools
Джузо Сузуя 5 stycznia o 5:21 
может кто поведать новичку сколько вы тратили времени на экспорт своих моделей в гмод?
(>/(GmeYy)\<) 2 grudnia 2025 o 21:05 
и выделял хоть как
(>/(GmeYy)\<) 2 grudnia 2025 o 21:04 
Помогите пожалуйста почему не работает кнопка Export ? Я хотя всё настроил и папку куда сохраняться будет и всё остальное уже 2 раза переустановил всё ровно не работает:steamsad:
Xavier 3 września 2025 o 20:58 
Source...my beloved
AltraNade 27 sierpnia 2025 o 13:40 
There seems to be an export issue in Blender 4.5, is it possible a fix could be made soon?
jbird eevee 16 maja 2025 o 0:27 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
springtrapfan2016 22 kwietnia 2025 o 10:59 
the 3.4 update export is greyed out
Federicka 12 listopada 2024 o 12:18 
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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
󠀡󠀡 2 listopada 2024 o 23:21 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott 12 października 2024 o 8:50 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie 22 sierpnia 2024 o 10:22 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios 13 lipca 2024 o 2:44 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer 8 czerwca 2024 o 5:16 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN 2 czerwca 2024 o 21:14 
help me the export thing is just a bar its completely empty
Krisdremmur 19 maja 2024 o 23:28 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 4 kwietnia 2024 o 23:43 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 30 maja 2023 o 0:20 
im using blender 3.5.1
SuperMace007 30 maja 2023 o 0:20 
can you make blender scorce tools 3.5.1
rixzuuPH 29 maja 2023 o 19:44 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel 2 kwietnia 2023 o 0:36 
Those are all of the import options.
Khy166 30 marca 2023 o 0:49 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
Max1n3 14 stycznia 2023 o 13:48 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡¡★ANGECAT 21 listopada 2022 o 13:40 
:cupup:
EatThatPie 17 listopada 2022 o 4:34 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed 12 września 2022 o 18:03 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel 19 lipca 2022 o 3:50 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion 18 lipca 2022 o 1:26 
That too with whatever actions you have defined on your model already taking priority.
aversion 18 lipca 2022 o 1:25 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel 19 czerwca 2022 o 18:48 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia 19 czerwca 2022 o 11:20 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
ATOM-97 10 czerwca 2022 o 20:49 
does anyone know how to Import the MDL models PLZ
Acclipse 20 kwietnia 2022 o 19:53 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
sony toprano 20 lutego 2022 o 22:18 
can you add the feature to export the qc and not just the smds
OddHollow 8 września 2021 o 13:06 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 4 sierpnia 2021 o 11:17 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 9 maja 2021 o 22:22 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
Пьяный мастер 13 kwietnia 2021 o 15:00 
Hey, How to the make a NPC?
AkimboRave 16 października 2020 o 22:55 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS 31 sierpnia 2020 o 23:04 
does this work with blender 2.83.5?
Tsar 3 kwietnia 2020 o 7:07 
The site doesn't work, can someone send me a download link directly???
Mammott 2 kwietnia 2020 o 11:29 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 16 lutego 2020 o 20:44 
Thank you!
Potisman146 16 lutego 2020 o 19:55 
Where can i get the blender source tools for 2.79?