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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed
Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"
the model is ported from BO:CW if it is of any help.