STEAM-GROEP
Blender Source Tools BleST
STEAM-GROEP
Blender Source Tools BleST
242
IN SPEL
1,607
ONLINE
Opgericht
9 november 2013
175 opmerkingen
16 mei om 20:42 
Boys is best
15 mei om 2:16 
Hate girl
13 mei om 23:49 
Feel free for add me guys
11 mrt om 0:41 
♥♥♥ се моя аватарка на фон попала
3 feb om 0:02 
Посмотрите аватарку мою правда крутая?:steamhappy:
1 feb om 3:21 
nevermind i guess it took a second
1 feb om 3:20 
it's not letting me create a post even though i'm a member of the group
30 jan om 9:12 
i cant use source tools
5 jan om 5:21 
может кто поведать новичку сколько вы тратили времени на экспорт своих моделей в гмод?
2 dec 2025 om 21:05 
и выделял хоть как
2 dec 2025 om 21:04 
Помогите пожалуйста почему не работает кнопка Export ? Я хотя всё настроил и папку куда сохраняться будет и всё остальное уже 2 раза переустановил всё ровно не работает:steamsad:
3 sep 2025 om 20:58 
Source...my beloved
27 aug 2025 om 13:40 
There seems to be an export issue in Blender 4.5, is it possible a fix could be made soon?
16 mei 2025 om 0:27 
hey i got some issue with the export i try to export the model and i got same errors every time i need help pleese
22 apr 2025 om 10:59 
the 3.4 update export is greyed out
12 nov 2024 om 12:18 
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⠀💚⠀ 𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮 ⠀💚
2 nov 2024 om 23:21 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
12 okt 2024 om 8:50 
need help with the "error could not execute studiomdl" issue
22 aug 2024 om 10:22 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
13 jul 2024 om 2:44 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
8 jun 2024 om 5:16 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
2 jun 2024 om 21:14 
help me the export thing is just a bar its completely empty
19 mei 2024 om 23:28 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
4 apr 2024 om 23:43 
Uhhh, any blender source tools 3.3 in the Blender 3
30 mei 2023 om 0:20 
im using blender 3.5.1
30 mei 2023 om 0:20 
can you make blender scorce tools 3.5.1
29 mei 2023 om 19:44 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
2 apr 2023 om 0:36 
Those are all of the import options.
30 mrt 2023 om 0:49 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
14 jan 2023 om 13:48 
how can i import source engine models to Blender? im learning to make some l4d2 mods
21 nov 2022 om 13:40 
:cupup:
17 nov 2022 om 4:34 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
12 sep 2022 om 18:03 
Can I make a discussion? I am having an issue with importing that might require some back and forth
19 jul 2022 om 3:50 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
18 jul 2022 om 1:26 
That too with whatever actions you have defined on your model already taking priority.
18 jul 2022 om 1:25 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
19 jun 2022 om 18:48 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
19 jun 2022 om 11:20 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
10 jun 2022 om 20:49 
does anyone know how to Import the MDL models PLZ
20 apr 2022 om 19:53 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
20 feb 2022 om 22:18 
can you add the feature to export the qc and not just the smds
8 sep 2021 om 13:06 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
4 aug 2021 om 11:17 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
9 mei 2021 om 22:22 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
13 apr 2021 om 15:00 
Hey, How to the make a NPC?
16 okt 2020 om 22:55 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
31 aug 2020 om 23:04 
does this work with blender 2.83.5?
3 apr 2020 om 7:07 
The site doesn't work, can someone send me a download link directly???
2 apr 2020 om 11:29 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it