安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

版主
The following missions are in the works
-Reeshman
-Hazar-Kot
-Takistan
May be that A3MP's heightmaps arent supported and the moduels where designed for AiATP pack
will continue to follow this issue
--Riot
ALIVE - Bukivana
ALIVE - Rasmaan
ALIVE - Hazar Kot
Winter Contigency is the example of what an Alive Mission should be, I will be concentrating on porting that framework to the rest of the maps, but until then other ALive missions just damage the ALIVE framework and data structure, which damages the preformance of the server.
I will plan to have Cherno Ported in the following week, Takistan will follow.
-- Riot
Alright so i'm happy to finally release my latest ALiVE mission, its taken me many many months to get a mission to work flawlessly on the server, I have finally done it with winter contigency. It is a entire map conquest of Altis, and it is one of the most dificult missions
Features -
Halo Jump From Base
AI sets up FOB's (Actually works now)
Dynamic Reinforcment system
- this is for friendly AI, you have to take objectives for friendly AI to spawn
Reinforcment system